RealRyAn04

Japan
151 matches tracked 22 matches in 30 days
Last updated:

How does RealRyAn04 play?

Rating 1.04 K/R 0.74 ADR 80.5 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 151 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 54%+5 pp · Ø 49% better than 81%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 4%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.97).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 1.03+0.06 · Ø 0.97 better than 63%
Pistol kills per match 2.6
Zeus kills1 in 151 matches
Knife kills 2 in 151 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.8%+1.0 pp · Ø 12.8% better than 69%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 18x 4K, 7 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 47%+11 pp · Ø 36% better than 98%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 86%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 25%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, ELO +222
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.21, ADR −9.5, Win rate −13 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.73 (at the start 0.84). Just above the average (0.71).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −72 ELO
43 matches · 44% win rate
On Inferno −27 ELO
33 matches · 48% win rate
Between 0:00 and 6:00 −46 ELO, win rate 41%
On Sundays +32 ELO, win rate 42%

RealRyAn04 loses the most ELO in match 1 of the day: −72 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 48 · Mirage
  3. Highest rating in a match: 2.19 · Inferno

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
54% better than 64%
0.77 better than 70%
81.0 better than 56%
1.08 better than 73%
57% of 274 duels better than 85%
33% of 45 situations better than 37%
Inferno33
48% better than 39%
0.75 better than 69%
85.3 better than 80%
1.03 better than 64%
56% of 182 duels better than 78%
21% of 19 situations better than 15%
Anubis24
50% right on the average
0.72 right on the average
80.7 better than 55%
1.01 better than 53%
57% of 148 duels better than 83%
42% of 12 situations better than 57%
Ancient16
56% better than 68%
0.75 better than 63%
77.7 better than 37%
1.07 better than 76%
49% of 57 duels better than 41%
21% of 14 situations better than 13%
Cache16
44% -
0.75 -
79.7 -
1.05-
59% of 94 duels -
22% of 9 situations -
Nuke8
50% -
0.61 -
65.6 -
0.83-
46% of 46 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RealRyAn04 plays

Across 151 matches RealRyAn04 averages K/R 0.74, ADR 80.5 and a rating of 1.04. Biggest strength: Utility hit rate at 47%, better than 98% of level 8 players. Most room to improve: Clutch 1v1 won at 26%, better than only 4% of level 8 players. Averages 16.6 kills per match with 47% headshots. The strongest map is Ancient with a 56% win rate in 16 matches. In 63 of 151 matches the rating was 1.10 or higher (42%), in 54 it was below 0.90. In 130 matches with detailed stats: 18 4Ks and 7 aces. Best month by rating: July 2026 at 1.22. RealRyAn04 loses the most ELO in match 1 of the day (−72 ELO, win rate 44%). Things go best on Anubis (+31 ELO, win rate 50%). Improved over the last three months: Headshots +3 pp, ELO +222. Got weaker: K/R −0.11, Rating −0.21, ADR −9.5, Win rate −13 pp. Last 30 days: 22 matches, win rate 50%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.