RealDuff

AR
On FACEIT since 2018 224 matches tracked 60 matches in 30 days
ELO ▼ 141
1,890
30-day peak: 2,031
Rank SA ▼ 363 places
#5,837
30 days · before #5,474 · best #5,474
Last updated:

How does RealDuff play?

Rating 0.89 (from 144 matches) K/R 0.63 ADR 66.9 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6% on level 9
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 51%
Rating spread from 144 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 31%
Opening duels won 51%0 pp level

Clutch

Weakness
Last one alive
Clutch 1v1 won 27%−11 pp better than 7%
Clutch 1v2 won 14%−7 pp better than 10%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−2 pp better than 35%
AWP share of kills 28%+18 pp better than 96%
K/D 0.89−0.12 better than 10%
Pistol kills per match 2.9
Knife kills 1 in 224 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.9%−2.2 pp better than 4%
Rounds with 3K 2.7%−1.3 pp better than 4%
MVPs per match 1.8−0.4 better than 6%
4Ks and aces 12x 4K, 0 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 18%
Utility damage per round 4.5+0.2 better than 60%
Enemies flashed per round 0.19−0.09 better than 24%
Rounds with a death 71%−1 pp better than 64%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.63, ADR at 67.8
▼ Got worse
Headshots −5 pp, ELO −142

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: October 2026 with 0.65. Last 3 months: 0.63 (at the start 0.62).

Patterns

From the last 224 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −17 ELO
43 matches · 42% wins
On Anubis −16 ELO
24 matches · 54% wins
Between 18:00 and 24:00 −35 ELO, win rate 43%
On Mondays +2 ELO, win rate 43%

RealDuff loses the most ELO in match 2 of the day: −17 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.62 · Ancient
  2. Longest win streak: 10 wins in a row · Inferno
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke56
52% better than 37%
0.69 better than 24%
71.3 better than 9%
0.92 better than 17%
54% of 254 duels better than 62%
39% of 33 situations better than 49%
Ancient48
56% better than 66%
0.60 better than 2%
63.9 better than 1%
0.84 better than 3%
44% of 112 duels better than 14%
19% of 27 situations better than 11%
Inferno42
48% better than 35%
0.60 better than 4%
63.3 better than 1%
0.90 better than 10%
42% of 157 duels better than 10%
32% of 19 situations better than 37%
Cache31
39% -
0.62 -
66.1 -
0.87-
52% of 108 duels -
32% of 19 situations -
Anubis24
54% better than 57%
0.64 better than 7%
67.6 better than 2%
0.99 better than 37%
60% of 95 duels better than 91%
38% of 21 situations level
Mirage10
40% -
0.67 -
70.6 -
0.99-
57% of 21 duels -
43% of 7 situations -
Vertigo7
29% -
0.62 -
67.8 -
0.82-
40% of 25 duels -
29% of 7 situations -
Dust 26
17% -
0.53 -
67.3 -
0.64-
37% of 27 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RealDuff plays

Across 224 matches RealDuff averages K/R 0.63 and ADR 66.9; the rating across the 144 rated matches is 0.89. Most room to improve: Damage per round (ADR) at 66.9. That is better than only 1% of players on level 9. On average 13.9 kills per match, 46% of them headshots. The strongest map is Ancient with a 56% win rate in 48 matches. In 33 of 144 matches the rating was 1.10 or higher (23%), in 71 it was below 0.90. In 143 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: October 2026 at 0.90. RealDuff loses the most ELO in match 2 of the day (−17 ELO, win rate 42%). Things go best from match 5 of the day (+140 ELO, win rate 54%). Improved over the last three months: Win rate +5 pp. Got weaker: Headshots −5 pp, ELO −142. Unchanged in recent months: K/R at 0.63, ADR at 67.8. Last 30 days: 60 matches, win rate 43%, ELO balance −40.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.