Re5olution

Russia
108 matches tracked
Last updated:

How does Re5olution play?

Rating 1.00 (from 88 matches) K/R 0.69 ADR 78.0 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 88 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 48%−3 pp · Ø 51% better than 30%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 26%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.99−0.03 · Ø 1.02 better than 46%
Pistol kills per match 2.3
Knife kills 4 in 108 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 8%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 49%
MVPs per match 2.2−0.1 · Ø 2.3 better than 47%
4Ks and aces 16x 4K, 1 ace in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.27).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 51%
Enemies flashed per round 0.54+0.27 · Ø 0.27 better than 95%
Deaths per round 70%−2 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +429
= Stayed the same
K/R at 0.69, ADR at 77.7, Headshots at 43%
▼ Got worse
Rating −0.42, Win rate −15 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Last 3 months: 0.69 (at the start 0.71). Slightly below the average (0.73).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −55 ELO
39 matches · 46% win rate
On Anubis −51 ELO
26 matches · 54% win rate
Between 6:00 and 12:00 −85 ELO, win rate 50%
On Thursdays −30 ELO, win rate 48%

Re5olution loses the most ELO from match 5 of the day: −55 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 1.80 · Nuke
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
53% better than 58%
0.67 better than 20%
74.2 better than 20%
0.93 better than 21%
48% of 132 duels better than 34%
42% of 24 situations better than 60%
Anubis26
54% better than 62%
0.72 better than 44%
82.4 better than 60%
1.01 right on the average
50% of 101 duels better than 44%
36% of 25 situations better than 46%
Dust 222
55% better than 67%
0.71 better than 42%
78.4 better than 42%
1.11 better than 82%
43% of 93 duels better than 13%
41% of 17 situations better than 62%
Ancient19
58% better than 73%
0.66 better than 20%
77.6 better than 38%
0.97-
45% of 73 duels better than 18%
57% of 14 situations better than 88%

Compared with players on the same level who have at least 15 matches on the map.

How Re5olution plays

Across 108 matches Re5olution averages K/R 0.69 and ADR 78.0; the rating across the 88 rated matches is 1.00. Biggest strength: Deaths per round at just 70% (lower is better), better than 79% of level 8 players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 8 players. Averages 15.5 kills per match with 43% headshots. The strongest map is Ancient with a 58% win rate in 19 matches. In 28 of 88 matches the rating was 1.10 or higher (32%), in 36 it was below 0.90. In 87 matches with detailed stats: 16 4Ks and 1 ace. Re5olution loses the most ELO from match 5 of the day (−55 ELO, win rate 46%). Things go best on Dust 2 (+9 ELO, win rate 55%). Match no. 1 of the day goes best: 63% win rate, +7 ELO. Improved over the last three months: ELO +429. Got weaker: Rating −0.42, Win rate −15 pp. Unchanged in recent months: K/R at 0.69, ADR at 77.7, Headshots at 43%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.