Rck9

Switzerland
On FACEIT since 2025 123 matches tracked 61 matches in 30 days
ELO ▲ 153
2,107
30-day peak: 2,138
Rank EU
#177,807
Switzerland #1,402 in Switzerland
Last updated:

How does Rck9 play?

Rating 1.15 (from 102 matches) K/R 0.78 ADR 77.4 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 102 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 22%+10 pp · Ø 12% better than 88%
K/D 1.15+0.12 · Ø 1.03 better than 85%
Pistol kills per match 2.5
Knife kills 2 in 123 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 47%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 88%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 29x 4K, 3 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 1%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.14, ADR +16.0, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −13 pp

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.81 (at the start 0.67). Clearly above the average (0.74).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −45 ELO
23 matches · 48% win rate
On Mirage −22 ELO
39 matches · 49% win rate
Between 18:00 and 24:00 −12 ELO, win rate 50%

Rck9 loses the most ELO in match 2 of the day: −45 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Cache
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
49% better than 42%
0.81 better than 81%
81.6 better than 56%
1.16 better than 86%
50% of 123 duels better than 43%
68% of 22 situations better than 98%
Dust 234
71% better than 97%
0.78 better than 71%
76.5 better than 26%
1.20 better than 91%
55% of 88 duels better than 70%
56% of 9 situations better than 90%
Nuke20
50% better than 32%
0.82 better than 76%
80.3 better than 38%
1.22 better than 87%
59% of 80 duels better than 80%
36% of 11 situations better than 41%
Ancient14
64% -
0.74 -
69.1 -
0.96-
38% of 24 duels -
20% of 10 situations -
Cache9
44% -
0.78 -
75.1 -
1.12-
60% of 20 duels -
25% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rck9 plays

Across 123 matches Rck9 averages K/R 0.78 and ADR 77.4; the rating across the 102 rated matches is 1.15. Biggest strength: Rating at 1.15, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 53% headshots. The strongest map is Dust 2 with a 71% win rate in 34 matches. In 57 of 102 matches the rating was 1.10 or higher (56%), in 25 it was below 0.90. In 102 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 1.18. Rck9 loses the most ELO in match 2 of the day (−45 ELO, win rate 48%). Things go best in match 1 of the day (±0 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate. Improved over the last three months: K/R +0.14, ADR +16.0, Headshots +2 pp. Got weaker: Win rate −13 pp. Last 30 days: 61 matches, win rate 59%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.