Razejeez

Russia
142 matches tracked 72 matches in 30 days
Last updated:

How does Razejeez play?

Rating 1.06 (from 82 matches) K/R 0.73 ADR 83.3 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 82 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 32% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 50%+11 pp better than 94%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−8 pp better than 13%
AWP share of kills 7%−4 pp better than 41%
K/D 1.030.00 level
Pistol kills per match 2.5

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.3 pp better than 53%
Rounds with 3K 4.2%+0.1 pp better than 55%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 14x 4K, 1 ace in 94 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 4.0−0.1 better than 49%
Enemies flashed per round 0.26−0.04 better than 41%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, ADR +6.8, Win rate +3 pp, ELO +616
= Stayed the same
Headshots at 43%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.75 (at the start 0.70).

Patterns

From the last 142 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −28 ELO
43 matches · 40% wins
On Dust 2 −1 ELO
23 matches · 52% wins

Razejeez loses the most ELO from match 5 of the day: −28 ELO, 40% wins

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 1.81 · Nuke
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
51% better than 47%
0.75 better than 53%
86.0 better than 75%
1.04 level
52% of 206 duels level
63% of 16 situations better than 96%
Ancient23
65% better than 88%
0.71 better than 32%
79.3 better than 38%
1.11-
61% of 75 duels better than 93%
100% of 2 situations better than 99%
Dust 223
52% level
0.69 better than 26%
78.6 better than 38%
0.92-
53% of 119 duels better than 60%
46% of 13 situations better than 72%
Anubis22
36% better than 7%
0.73 better than 44%
83.9 better than 64%
0.99-
47% of 102 duels better than 24%
50% of 6 situations better than 77%
Nuke18
39% better than 8%
0.82 better than 73%
88.0 better than 72%
1.25-
58% of 69 duels better than 75%
70% of 10 situations better than 96%
Inferno14
50% -
0.70 -
83.5 -
1.11-
51% of 37 duels -
9% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Razejeez plays

Across 142 matches Razejeez averages K/R 0.73 and ADR 83.3; the rating across the 82 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 50%. That is better than 94% of players on level 10. Most room to improve: Headshot rate at 43%. That is better than only 13% of players on level 10. On average 15.7 kills per match, 43% of them headshots. The strongest map is Ancient with a 65% win rate in 23 matches. In 42 of 82 matches the rating was 1.10 or higher (51%), in 24 it was below 0.90. In 94 matches with detailed stats: 14 4Ks and 1 aces. Best month by rating: October 2026 at 1.12. Razejeez loses the most ELO from match 5 of the day (−28 ELO, win rate 40%). Things go best on Ancient (+64 ELO, win rate 65%). Improved over the last three months: K/R +0.05, ADR +6.8, Win rate +3 pp, ELO +616. Unchanged in recent months: Headshots at 43%. Last 30 days: 72 matches, win rate 50%, ELO balance +126.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.