RazVaNn21

Romania
33 matches tracked 33 matches in 30 days
Last updated:

How does RazVaNn21 play?

Rating 1.04 K/R 0.73 ADR 89.0 from 33 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 33 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 9% normal 0.90 to 1.09 36% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More damage per round than the level 8 average.
EntryMulti-killsDamage
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 57%+8 pp · Ø 49% better than 95%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 17%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.04+0.07 · Ø 0.97 better than 67%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.7%−0.1 pp · Ø 12.8% better than 37%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 64%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 8x 4K, 1 ace in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.27).

Utility hit rate 38%+2 pp · Ø 36% better than 69%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 80%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 15%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Patterns

Soon this shows where RazVaNn21 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 14 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 32 · Inferno
  3. Highest rating in a match: 2.08 · Dust 2

Maps in detail

from the last 33 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
43% -
0.67 -
88.8 -
0.90-
54% of 84 duels -
30% of 10 situations -
Dust 29
67% -
0.76 -
88.7 -
1.12-
60% of 55 duels -
75% of 4 situations -
Cache4
75% -
0.65 -
81.2 -
0.95-
55% of 29 duels -
-
Inferno4
75% -
0.95 -
100.6 -
1.46-
62% of 37 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RazVaNn21 plays

Across 33 matches RazVaNn21 averages K/R 0.73, ADR 89.0 and a rating of 1.04. Biggest strength: Rounds with first kill at 16%, better than 99% of level 8 players. Most room to improve: Headshot rate at 41%, better than only 17% of level 8 players. Averages 16.7 kills per match with 41% headshots. In 10 of 33 matches the rating was 1.10 or higher (30%), in 11 it was below 0.90. In 33 matches with detailed stats: 8 4Ks and 1 ace. Last 30 days: 33 matches, win rate 61%, net ELO +73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.