RayziNN322

Denmark
On FACEIT since 2022 207 matches tracked 43 matches in 30 days
ELO ▲ 229
3,098
30-day peak: 3,098
Rank EU ▼ 254 places
#5,578
Denmark #205 in Denmark
30 days · prev. #5,324 · best #5,302
Last updated:

How does RayziNN322 play?

Rating 1.07 K/R 0.77 ADR 83.0 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 207 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−7 pp · Ø 42% better than 27%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (53%).

Headshot rate 64%+11 pp · Ø 53% better than 97%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 3.0
Knife kills 3 in 207 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 63%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 33x 4K, 1 ace in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 47%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Headshots +2 pp, Win rate +5 pp, ELO +69
= Stayed the same
ADR at 83.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.78 (at the start 0.74). Slightly above the average (0.75).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −60 ELO
23 matches · 30% win rate
In match 3 of the day −32 ELO
32 matches · 41% win rate
On Mondays +90 ELO, win rate 45%

RayziNN322 loses the most ELO in match 4 of the day: −60 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Mirage
  2. Most kills in a match: 40 · Anubis
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient67
66% better than 83%
0.78 better than 61%
85.4 better than 66%
1.07 better than 52%
53% of 345 duels right on the average
36% of 44 situations better than 43%
Mirage55
49% better than 25%
0.76 right on the average
82.6 better than 51%
1.03 better than 37%
51% of 271 duels better than 40%
33% of 24 situations better than 32%
Anubis34
44% better than 16%
0.77 better than 58%
80.2 better than 42%
1.06 right on the average
45% of 198 duels better than 13%
50% of 20 situations better than 76%
Nuke27
44% better than 14%
0.77 right on the average
78.6 better than 29%
1.10 better than 56%
50% of 112 duels better than 31%
48% of 21 situations better than 68%
Cache10
40% -
0.82 -
85.7 -
1.17-
54% of 52 duels -
0% of 6 situations -
Dust 27
14% -
0.74 -
81.1 -
1.02-
50% of 30 duels -
50% of 2 situations -
Inferno5
60% -
0.82 -
89.8 -
1.17-
39% of 28 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RayziNN322 plays

Across 207 matches RayziNN322 averages K/R 0.77, ADR 83.0 and a rating of 1.07. Biggest strength: Headshot rate at 64%, better than 97% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 64% headshots. The strongest map is Ancient with a 66% win rate in 67 matches. In 93 of 207 matches the rating was 1.10 or higher (45%), in 68 it was below 0.90. In 134 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: October 2026 at 1.25. RayziNN322 loses the most ELO in match 4 of the day (−60 ELO, win rate 30%). Things go best from match 5 of the day (+216 ELO, win rate 58%). Match no. 1 of the day goes best: 61% win rate, +109 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Headshots +2 pp, Win rate +5 pp, ELO +69. Unchanged in recent months: ADR at 83.3. Last 30 days: 43 matches, win rate 63%, net ELO +114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.