Rayzen_666
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (50%).
Clutch
Average24% of 1v2s won and so slightly above the average (21%).
Weapons and aim
Average41% headshots and so well below the average (47%).
Impact
StrengthExactly 2 kills in 14.7% of rounds and so clearly above the average (13.1%).
Utility and deaths
Weakness1.1 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.88. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.24. Last 3 months: 1.11 (at the start 1.00). Well above the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 90.2. Last 3 months: 82.5 (at the start 79.3). Slightly above the average (79.2).
Share of headshot kills
Best month: October 2026 with 46%. Last 3 months: 41% (at the start 37%). Well below the average (47%).
Matches won (win rate)
Best month: August 2026 with 66%. Last 3 months: 47% (at the start 41%). Just below the average (48%).
Best month: October 2026 with 1,682. Last 3 months: 1,664 (at the start 1,161).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 47%.
Patterns
From the last 200 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Rayzen_666 loses the most ELO in match 2 of the day: −55 ELO, 21% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.21 · Mirage
- Most kills in a match: 38 · Mirage
- Longest win streak: 6 wins in a row · Anubis
Maps in detail
from the last 200 matchesCompared with players on the same level who have at least 15 matches on the map.
How Rayzen_666 plays
Across 200 matches Rayzen_666 averages K/R 0.80, ADR 82.0 and a rating of 1.10. Biggest strength: Rating at 1.10, better than 85% of level 8 players. Most room to improve: Utility damage per round at 1.1, better than only 1% of level 8 players. Averages 18.0 kills per match with 41% headshots. The strongest map is Mirage with a 53% win rate in 79 matches. In 99 of 200 matches the rating was 1.10 or higher (50%), in 63 it was below 0.90. In 173 matches with detailed stats: 41 4Ks and 5 aces. Best month by rating: August 2026 at 1.24. Rayzen_666 loses the most ELO in match 2 of the day (−55 ELO, win rate 21%). Things go best on Mirage (+100 ELO, win rate 53%). Match no. 3 of the day goes best: 61% win rate, +33 ELO. Improved over the last three months: K/R +0.04, Rating +0.11, Headshots +4 pp, Win rate +6 pp, ELO +503. Unchanged in recent months: ADR at 82.5. Last 30 days: 42 matches, win rate 29%, net ELO +65.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.