Raysy

Russia
On FACEIT since 2015 41 matches tracked 20 matches in 30 days
Last updated:

How does Raysy play?

Rating 0.89 K/R 0.61 ADR 69.6 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 15% normal 0.90 to 1.09 32% weak 0.75 to 0.89 7% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 44%−5 pp · Ø 49% better than 8%

Clutch

Weakness
Last one alive

0% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 22%−16 pp · Ø 38% better than 2%
Clutch 1v2 won 0%−21 pp · Ø 21% better than 1%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (48%).

Headshot rate 36%−12 pp · Ø 48% better than 4%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.89−0.08 · Ø 0.97 better than 13%
Pistol kills per match 1.8

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.0% of rounds and so well below the average (12.8%).

2K rounds 10.0%−2.8 pp · Ø 12.8% better than 2%
3K rounds 2.7%−1.1 pp · Ø 3.8% better than 8%
MVPs per match 1.6−0.6 · Ø 2.2 better than 3%
4Ks and aces 6x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 72%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 41%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
Whether Raysy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 41 matches, all from the last 3 months.

Kills per round (K/R)

0.57
AugSepOct

Best month: September 2026 with 0.70.

Patterns

Soon this shows where Raysy loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 18 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 24 · Inferno
  2. Highest rating in a match: 1.67 · Inferno
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
72% better than 98%
0.56 better than 1%
68.4 better than 5%
0.85 better than 5%
38% of 52 duels better than 3%
27% of 11 situations better than 23%
Anubis9
22% -
0.60 -
67.5 -
0.84-
39% of 33 duels -
25% of 4 situations -
Inferno8
38% -
0.70 -
73.5 -
1.01-
57% of 37 duels -
20% of 5 situations -
Cache4
75% -
0.57 -
68.6 -
0.84-
50% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Raysy plays

Across 41 matches Raysy averages K/R 0.61, ADR 69.6 and a rating of 0.89. Biggest strength: Deaths per round at just 69% (lower is better), better than 86% of level 8 players. Most room to improve: Clutch 1v1 won at 22%, better than only 2% of level 8 players. Averages 13.1 kills per match with 36% headshots. In 9 of 41 matches the rating was 1.10 or higher (22%), in 19 it was below 0.90. In 41 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 1.00. Last 30 days: 20 matches, win rate 65%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.