RaykOw7_

France
183 matches tracked
Last updated:

How does RaykOw7_ play?

Rating 1.07 K/R 0.75 ADR 78.8 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 183 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 2.9
Knife kills 1 in 183 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 54%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 35x 4K, 2 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 35%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether RaykOw7_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 183 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −258 ELO
64 matches · 45% win rate
On Anubis −60 ELO
40 matches · 60% win rate
Between 6:00 and 12:00 +27 ELO, win rate 50%
On Tuesdays −68 ELO, win rate 50%

RaykOw7_ loses the most ELO on Dust 2: −258 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Inferno
  2. Highest rating in a match: 2.15 · Dust 2
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
45% better than 24%
0.75 right on the average
78.7 better than 35%
1.07 better than 57%
48% of 189 duels better than 29%
39% of 44 situations better than 52%
Anubis40
60% better than 73%
0.74 better than 46%
80.2 better than 43%
1.08 better than 61%
48% of 153 duels better than 27%
33% of 24 situations better than 35%
Inferno31
84% better than 99%
0.72 better than 29%
75.2 better than 12%
1.06 better than 41%
57% of 102 duels better than 65%
50% of 16 situations better than 76%
Ancient15
53% right on the average
0.75 better than 46%
80.4 better than 38%
1.02 better than 40%
55% of 53 duels better than 65%
38% of 13 situations right on the average
Nuke13
69% -
0.79 -
80.2 -
1.14-
47% of 60 duels -
44% of 9 situations -
Mirage10
40% -
0.75 -
82.4 -
1.06-
49% of 67 duels -
0% of 2 situations -
Cache8
63% -
0.77 -
79.8 -
1.11-
46% of 39 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How RaykOw7_ plays

Across 183 matches RaykOw7_ averages K/R 0.75, ADR 78.8 and a rating of 1.07. Biggest strength: Headshot rate at 59%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 59% headshots. The strongest map is Inferno with a 84% win rate in 31 matches. In 80 of 183 matches the rating was 1.10 or higher (44%), in 57 it was below 0.90. In 183 matches with detailed stats: 35 4Ks and 2 aces. RaykOw7_ loses the most ELO on Dust 2 (−258 ELO, win rate 45%). Things go best on Inferno (+162 ELO, win rate 84%). Match no. 2 of the day goes best: 67% win rate, +14 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.