Ray438

Bangladesh
83 matches tracked 21 matches in 30 days
ELO ▲ 92
1,880
30-day peak: 1,880
Rank SEA ▼ 1,541 places
#8,576
30 days · prev. #7,035 · best #6,540
Last updated:

How does Ray438 play?

Rating 0.99 K/R 0.71 ADR 78.4 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 83 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 22%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−6 pp · Ø 50% better than 8%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 0.98−0.02 · Ø 1.00 better than 42%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 49%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 12x 4K, 1 ace in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether Ray438 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 83 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Best month: August 2026 with 0.74.

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −76 ELO
32 matches · 47% win rate
On Sundays ±0 ELO, win rate 45%

Ray438 loses the most ELO in match 1 of the day: −76 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 33 · Ancient
  3. Highest rating in a match: 1.85 · Mirage

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
45% better than 30%
0.75 better than 62%
81.4 better than 60%
1.04 better than 62%
47% of 103 duels better than 31%
31% of 16 situations better than 29%
Ancient16
69% better than 94%
0.61 better than 5%
70.1 better than 6%
0.87 better than 7%
39% of 87 duels better than 3%
43% of 7 situations better than 61%
Dust 216
63% better than 87%
0.74 better than 61%
81.4 better than 60%
1.05 better than 66%
50% of 80 duels right on the average
57% of 14 situations better than 91%
Anubis12
25% -
0.59 -
67.7 -
0.78-
30% of 63 duels -
33% of 6 situations -
Inferno11
64% -
0.87 -
89.9 -
1.24-
60% of 42 duels -
33% of 6 situations -
Nuke4
50% -
0.69 -
85.8 -
0.95-
36% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ray438 plays

Across 83 matches Ray438 averages K/R 0.71, ADR 78.4 and a rating of 0.99. Biggest strength: Utility hit rate at 43%, better than 93% of level 9 players. Most room to improve: Opening duels won at 44%, better than only 8% of level 9 players. Averages 15.5 kills per match with 50% headshots. The strongest map is Ancient with a 69% win rate in 16 matches. In 28 of 83 matches the rating was 1.10 or higher (34%), in 33 it was below 0.90. In 83 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 1.04. Ray438 loses the most ELO in match 1 of the day (−76 ELO, win rate 47%). Last 30 days: 21 matches, win rate 43%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.