Ravis333

Sweden
On FACEIT since 2021 225 matches tracked 29 matches in 30 days
ELO ▼ 83
2,224
30-day peak: 2,307
Rank EU
#125,624
Sweden #3,254 in Sweden
Last updated:

How does Ravis333 play?

Rating 1.03 K/R 0.74 ADR 78.0 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 225 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 94%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.3
Knife kills 3 in 225 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 32x 4K, 2 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 21%−14 pp · Ø 35% better than 1%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 39%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.6
= Stayed the same
K/R at 0.74, Rating at 1.02, ELO at 2,268
▼ Got worse
Headshots −2 pp, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.74 (at the start 0.72). Right on the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −47 ELO
51 matches · 35% win rate
In match 4 of the day −26 ELO
30 matches · 40% win rate
Between 0:00 and 6:00 +16 ELO, win rate 39%
On Mondays −50 ELO, win rate 42%

Ravis333 loses the most ELO on Dust 2: −47 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Inferno
  2. Most kills in a match: 44 · Ancient
  3. Longest win streak: 7 wins in a row · Vertigo

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis57
53% better than 58%
0.75 better than 57%
78.6 better than 39%
1.05 better than 59%
45% of 240 duels better than 17%
35% of 37 situations better than 42%
Dust 251
35% better than 6%
0.69 better than 26%
75.4 better than 22%
0.95 better than 22%
48% of 252 duels better than 33%
38% of 26 situations right on the average
Cache32
56% -
0.76 -
80.6 -
1.09-
50% of 117 duels -
46% of 26 situations -
Ancient26
54% better than 57%
0.79 better than 73%
82.3 better than 57%
1.08 better than 68%
56% of 93 duels better than 77%
36% of 11 situations right on the average
Mirage18
56% better than 69%
0.66 better than 15%
72.5 better than 13%
0.95 better than 24%
49% of 73 duels better than 38%
18% of 11 situations better than 7%
Nuke16
38% better than 8%
0.71 better than 29%
73.2 better than 14%
0.95 better than 17%
40% of 62 duels better than 3%
22% of 9 situations better than 13%
Vertigo16
44% -
0.78 -
79.2 -
1.08-
58% of 76 duels -
46% of 35 situations -
Inferno8
50% -
0.87 -
87.5 -
1.19-
53% of 15 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ravis333 plays

Across 225 matches Ravis333 averages K/R 0.74, ADR 78.0 and a rating of 1.03. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 59% headshots. The strongest map is Cache with a 56% win rate in 32 matches. In 84 of 225 matches the rating was 1.10 or higher (37%), in 85 it was below 0.90. In 196 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: August 2026 at 1.05. Ravis333 loses the most ELO on Dust 2 (−47 ELO, win rate 35%). Things go best on Cache (+86 ELO, win rate 56%). From match no. 5 of the day on, things go best: 59% win rate, +23 ELO. Improved over the last three months: ADR +4.6. Got weaker: Headshots −2 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ELO at 2,268. Last 30 days: 29 matches, win rate 34%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.