RavenHex

Tonga
48 matches tracked 24 matches in 30 days
Last updated:

How does RavenHex play?

Rating 0.86 (from 28 matches) K/R 0.68 ADR 77.9 from 48 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 28 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 39%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 46%−5 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 38%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 46%−1 pp · Ø 47% better than 50%
AWP share of kills 8%−3 pp · Ø 11% better than 47%
K/D 0.95−0.08 · Ø 1.03 better than 35%
Pistol kills per match 2.4
Knife kills 5 in 48 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 9.2% of rounds and so well below the average (13.4%).

2K rounds 9.2%−4.2 pp · Ø 13.4% better than 1%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 27%
MVPs per match 2.1−0.2 · Ø 2.3 better than 40%
4Ks and aces 3x 4K, 0 aces in 28 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.9 utility damage per round and so well above the average (4.2).

Utility hit rate 47%+11 pp · Ø 36% better than 98%
Utility damage per round 7.9+3.7 · Ø 4.2 better than 98%
Enemies flashed per round 0.44+0.17 · Ø 0.27 better than 87%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +12 pp, Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, ADR −9.2

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Last 3 months: 0.63 (at the start 0.76). Well below the average (0.74).

Patterns

Soon this shows where RavenHex loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 16 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Highest rating in a match: 1.63 · Dust 2
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 48 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
50% better than 45%
0.63 better than 10%
71.7 better than 12%
0.85-
50% of 32 duels right on the average
33% of 6 situations better than 37%
Anubis13
54% -
0.71 -
84.6 -
0.86-
58% of 19 duels -
67% of 6 situations -
Inferno9
56% -
0.73 -
79.2 -
0.90-
39% of 33 duels -
25% of 4 situations -
Ancient4
0% -
0.56 -
66.6 -
0.70-
38% of 8 duels -
25% of 4 situations -
Mirage3
67% -
0.79 -
87.8 -
1.15-
40% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How RavenHex plays

Across 48 matches RavenHex averages K/R 0.68 and ADR 77.9; the rating across the 28 rated matches is 0.86. Biggest strength: Utility hit rate at 47%, better than 98% of level 7 players. Most room to improve: Rating at 0.86, better than only 4% of level 7 players. Averages 15.0 kills per match with 46% headshots. The strongest map is Anubis with a 54% win rate in 13 matches. In 6 of 28 matches the rating was 1.10 or higher (21%), in 16 it was below 0.90. In 28 matches with detailed stats: 3 4Ks and 0 aces. Improved over the last three months: Headshots +12 pp, Win rate +5 pp. Got weaker: K/R −0.13, ADR −9.2. Last 30 days: 24 matches, win rate 54%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.