RauLsT-6
How does RauLsT-6 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).
Compared with 1,221 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average51% of 1v1s won and so well above the average (38%).
Weapons and aim
Average0.91 K/D and so slightly below the average (1.00).
Impact
WeaknessExactly 3 kills in 2.4% of rounds and so well below the average (4.0%).
Utility and deaths
Average6.2 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.61 (at the start 0.68). Well below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.06. Last 3 months: 0.88 (at the start 1.01). Well below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 79.4. Last 3 months: 69.0 (at the start 73.9). Well below the average (79.7).
Share of headshot kills
Best month: September 2026 with 47%. Last 3 months: 43% (at the start 42%). Clearly below the average (48%).
Matches won (win rate)
Best month: August 2026 with 57%. Last 3 months: 52% (at the start 51%). Slightly above the average (50%).
Best month: August 2026 with 1,647. Last 3 months: 1,564 (at the start 1,174).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 51%.
Patterns
From the last 159 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
RauLsT-6 loses the most ELO from match 5 of the day: −60 ELO, 36% win rate
Records and milestones
from recorded matches- Most kills in a match: 29 · Mirage
- Highest rating in a match: 1.84 · Mirage
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 159 matchesCompared with players on the same level who have at least 15 matches on the map.
How RauLsT-6 plays
Across 159 matches RauLsT-6 averages K/R 0.64 and ADR 71.0; the rating across the 138 rated matches is 0.92. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 8 players. Most room to improve: 3K rounds at 2.4%, better than only 3% of level 8 players. Averages 13.7 kills per match with 42% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 36 of 138 matches the rating was 1.10 or higher (26%), in 65 it was below 0.90. In 85 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: July 2026 at 1.06. RauLsT-6 loses the most ELO from match 5 of the day (−60 ELO, win rate 36%). Things go best on Mirage (+77 ELO, win rate 53%). Match no. 3 of the day goes best: 58% win rate, +59 ELO. Improved over the last three months: ELO +390. Got weaker: K/R −0.07, Rating −0.13, ADR −4.9. Unchanged in recent months: Headshots at 43%, Win rate at 52%. Last 30 days: 40 matches, win rate 48%, net ELO +48.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.