Ratuki

Turkey
111 matches tracked 12 matches in 30 days
Last updated:

How does Ratuki play?

Rating 0.98 K/R 0.72 ADR 82.3 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 111 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 44%−7 pp · Ø 51% better than 10%

Clutch

Weakness
Last one alive

22% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 22%−18 pp · Ø 40% better than 2%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 78%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.97−0.06 · Ø 1.03 better than 44%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 37%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 16%
MVPs per match 2.2−0.1 · Ø 2.3 better than 53%
4Ks and aces 4x 4K, 1 ace in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 86%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 61%
Deaths per round 74%+2 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +175
= Stayed the same
Headshots at 51%, Win rate at 56%
▼ Got worse
K/R −0.10, Rating −0.19, ADR −8.5

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.67 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −25 ELO
21 matches · 57% win rate
In match 2 of the day +3 ELO
23 matches · 48% win rate
On Tuesdays −28 ELO, win rate 48%

Ratuki loses the most ELO on Inferno: −25 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Inferno
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
48% better than 39%
0.76 better than 73%
87.8 better than 88%
1.06 better than 74%
44% of 142 duels better than 17%
25% of 16 situations better than 18%
Anubis23
61% better than 86%
0.69 better than 41%
80.9 better than 65%
0.91 better than 26%
45% of 125 duels better than 24%
27% of 11 situations better than 29%
Inferno21
57% better than 67%
0.67 better than 33%
75.9 better than 38%
0.94 better than 34%
42% of 105 duels better than 12%
38% of 13 situations right on the average
Mirage20
60% better than 84%
0.72 right on the average
83.1 better than 71%
0.96 better than 36%
40% of 88 duels better than 8%
14% of 7 situations better than 4%
Ancient9
44% -
0.81 -
86.5 -
1.12-
70% of 40 duels -
20% of 5 situations -
Cache6
67% -
0.88 -
92.7 -
1.18-
54% of 24 duels -
50% of 4 situations -
Nuke6
33% -
0.59 -
69.9 -
0.78-
48% of 29 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ratuki plays

Across 111 matches Ratuki averages K/R 0.72, ADR 82.3 and a rating of 0.98. Biggest strength: Utility hit rate at 42%, better than 90% of level 7 players. Most room to improve: Clutch 1v1 won at 22%, better than only 2% of level 7 players. Averages 15.7 kills per match with 51% headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 41 of 111 matches the rating was 1.10 or higher (37%), in 50 it was below 0.90. In 50 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. Ratuki loses the most ELO on Inferno (−25 ELO, win rate 57%). Things go best on Mirage (+34 ELO, win rate 60%). Improved over the last three months: ELO +175. Got weaker: K/R −0.10, Rating −0.19, ADR −8.5. Unchanged in recent months: Headshots at 51%, Win rate at 56%. Last 30 days: 12 matches, win rate 58%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.