Rated-X

USA
70 matches tracked
Last updated:

How does Rated-X play?

Rating 1.08 (from 3 matches) K/R 0.65 ADR 56.4 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.08
Player type
Hits the head
Higher headshot rate than the level 2 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 2 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

Opening

Average
The first duels of the round
Rounds with first kill 5%−4.0 pp better than 3%
Opening duels won 52%+5 pp better than 89%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−7 pp better than 26%
Clutch 1v2 won 13%−6 pp better than 16%
Clutch kills per match 1.8+0.3 better than 77%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+16 pp better than 99%
AWP share of kills 3%−8 pp better than 23%
K/D 0.91+0.01 better than 63%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds
Rounds with 2K 12.0%0.0 pp level
Rounds with 3K 3.2%−0.2 pp better than 52%
MVPs per match 1.6−0.4 better than 23%
4Ks and aces 6x 4K, 0 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%+1 pp better than 61%
Utility damage per round 4.2+0.8 better than 70%
Enemies flashed per round 0.28+0.06 better than 70%
Rounds with a death 72%−2.0 pp better than 81%

Patterns

From the last 70 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day −52 ELO
24 matches · 25% wins

Rated-X loses the most ELO in match 1 of the day: −52 ELO, 25% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.36 · Ancient
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
36% better than 14%
0.69 better than 64%
57.0 better than 3%
-
51% of 43 duels better than 73%
24% of 17 situations better than 21%
Ancient11
36% –
0.63 –
68.6 –
1.08–
60% of 15 duels –
67% of 6 situations –
Inferno11
45% –
0.63 –
44.2 –
-
73% of 11 duels –
20% of 5 situations –
Dust 210
30% –
0.58 –
65.1 –
-
42% of 24 duels –
55% of 11 situations –
Cache6
33% –
0.68 –
68.7 –
-
33% of 3 duels –
0% of 4 situations –
Anubis5
60% –
0.71 –
60.4 –
-
56% of 9 duels –
25% of 4 situations –
Vertigo4
25% –
0.72 –
23.4 –
-
-
0% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Rated-X plays

Across 70 matches Rated-X averages K/R 0.65 and ADR 56.4; the rating across the 3 rated matches is 1.08. Biggest strength: Headshot rate at 56%. That is better than 99% of players on level 2. Most room to improve: Damage per round (ADR) at 56.4. That is better than only 1% of players on level 2. On average 14.4 kills per match, 56% of them headshots. The strongest map is Inferno with a 45% win rate in 11 matches. In 55 matches with detailed stats: 6 4Ks and 0 aces. Rated-X loses the most ELO in match 1 of the day (−52 ELO, win rate 25%). Things go best on Mirage (+63 ELO, win rate 36%). Last 30 days: 3 matches, win rate 100%, ELO balance +96.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.