RateMySkillz

Switzerland
80 matches tracked
Last updated:

How does RateMySkillz play?

Rating 1.01 K/R 0.71 ADR 77.2 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 80 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 23% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 41%
AWP share of kills 17%+7 pp · Ø 10% better than 81%
K/D 1.02+0.02 · Ø 1.00 better than 58%
Pistol kills per match 2.5
Knife kills 1 in 80 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 56%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 21x 4K, 0 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 22%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 34%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
Whether RateMySkillz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 80 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: August 2026 with 0.75.

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +97 ELO
25 matches · 48% win rate
Between 0:00 and 6:00 +6 ELO, win rate 52%

RateMySkillz loses the most ELO in match 1 of the day: +97 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 31 · Mirage
  3. Highest rating in a match: 2.49 · Mirage

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
68% better than 94%
0.76 better than 68%
82.4 better than 65%
1.08 better than 74%
56% of 128 duels better than 81%
31% of 13 situations better than 29%
Dust 222
50% right on the average
0.65 better than 15%
72.4 better than 15%
0.95 better than 29%
44% of 79 duels better than 17%
40% of 10 situations better than 58%
Ancient17
53% better than 56%
0.70 better than 31%
75.6 better than 21%
0.98 better than 36%
49% of 76 duels better than 39%
41% of 17 situations better than 57%
Nuke10
40% -
0.73 -
77.9 -
1.00-
53% of 68 duels -
75% of 4 situations -
Inferno6
83% -
0.72 -
77.0 -
1.05-
55% of 22 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RateMySkillz plays

Across 80 matches RateMySkillz averages K/R 0.71, ADR 77.2 and a rating of 1.01. Biggest strength: Deaths per round at just 70% (lower is better), better than 75% of level 9 players. Most room to improve: Utility hit rate at 29%, better than only 15% of level 9 players. Averages 15.7 kills per match with 47% headshots. The strongest map is Mirage with a 68% win rate in 25 matches. In 29 of 80 matches the rating was 1.10 or higher (36%), in 32 it was below 0.90. In 80 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: October 2026 at 1.09. RateMySkillz loses the most ELO in match 1 of the day (+97 ELO, win rate 48%). Things go best on Mirage (+58 ELO, win rate 68%). Last 30 days: 9 matches, win rate 56%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.