Rastashop4ik

Zimbabwe
115 matches tracked
Last updated:

How does Rastashop4ik play?

Rating 0.87 K/R 0.62 ADR 70.9 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 115 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 40%
better than most on level 2 about average weaker than most
Level 2

Compared with 581 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 24%
Opening duels won 47%−1 pp · Ø 48% better than 54%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (19%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 81%
Clutch 1v2 won 13%−6 pp · Ø 19% better than 18%
Clutch kills per match 1.8+0.3 · Ø 1.5 better than 74%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so slightly above the average (40%).

Headshot rate 42%+2 pp · Ø 40% better than 67%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 0.87−0.05 · Ø 0.92 better than 46%
Pistol kills per match 2.0
Knife kills 1 in 115 matches

Impact

Weakness
Damage and big rounds

1.4 MVPs per match and so well below the average (1.9).

2K rounds 11.2%−0.9 pp · Ø 12.1% better than 36%
3K rounds 2.1%−1.4 pp · Ø 3.5% better than 13%
MVPs per match 1.4−0.5 · Ø 1.9 better than 11%
4Ks and aces 12x 4K, 1 ace in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 25%−9 pp · Ø 34% better than 8%
Utility damage per round 5.1+1.8 · Ø 3.3 better than 80%
Enemies flashed per round 0.11−0.07 · Ø 0.18 better than 24%
Deaths per round 71%−3 pp · Ø 74% better than 87%

Progress

One value per month, dashed line is the level 2 average
Whether Rastashop4ik is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 115 matches, all from the last 3 months.

Kills per round (K/R)

0.51
AugSepOct

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −54 ELO
33 matches · 39% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 33%

Rastashop4ik loses the most ELO on Inferno: −54 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Inferno
  2. Longest win streak: 4 wins in a row · Cache
  3. Most kills in a match: 26 · Dust 2

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno33
39% better than 20%
0.64 better than 40%
71.0 better than 33%
0.90 better than 45%
46% of 82 duels better than 42%
52% of 23 situations better than 86%
Ancient25
72% better than 95%
0.58 better than 22%
69.0 better than 31%
0.84 better than 37%
50% of 64 duels better than 70%
52% of 23 situations better than 85%
Dust 221
33% better than 9%
0.67 right on the average
74.0 better than 47%
0.93 better than 55%
45% of 89 duels better than 40%
31% of 16 situations better than 35%
Anubis15
20% better than 1%
0.66 right on the average
79.9 better than 77%
0.91 better than 53%
47% of 47 duels right on the average
0% of 7 situations better than 1%
Cache10
40% -
0.63 -
71.4 -
0.87-
61% of 28 duels -
20% of 5 situations -
Nuke9
33% -
0.51 -
59.8 -
0.76-
47% of 30 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rastashop4ik plays

Across 115 matches Rastashop4ik averages K/R 0.62, ADR 70.9 and a rating of 0.87. Biggest strength: Deaths per round at just 71% (lower is better), better than 87% of level 2 players. Most room to improve: Utility hit rate at 25%, better than only 8% of level 2 players. Averages 13.1 kills per match with 42% headshots. The strongest map is Ancient with a 72% win rate in 25 matches. In 27 of 115 matches the rating was 1.10 or higher (23%), in 66 it was below 0.90. In 115 matches with detailed stats: 12 4Ks and 1 ace. Rastashop4ik loses the most ELO on Inferno (−54 ELO, win rate 39%). Things go best on Ancient (+32 ELO, win rate 72%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.