Rapiconi

Japan
236 matches tracked 64 matches in 30 days
Last updated:

How does Rapiconi play?

Rating 1.03 K/R 0.74 ADR 82.1 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 236 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just below the average (49%).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 62%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 38x 4K, 6 aces in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 84%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Rapiconi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 227 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.80.

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −5 ELO
53 matches · 55% win rate
On Cache −2 ELO
20 matches · 60% win rate
On Fridays −6 ELO, win rate 40%

Rapiconi loses the most ELO on Mirage: −5 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Inferno
  2. Most kills in a match: 37 · Anubis
  3. Highest rating in a match: 2.75 · Cache

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
55% better than 64%
0.71 better than 37%
77.9 better than 37%
0.97 better than 31%
45% of 227 duels better than 18%
39% of 18 situations better than 52%
Ancient46
54% better than 57%
0.72 better than 38%
80.0 better than 41%
0.99 better than 35%
52% of 176 duels better than 55%
38% of 29 situations right on the average
Anubis40
48% better than 37%
0.75 better than 56%
83.1 better than 63%
1.05 better than 57%
46% of 168 duels better than 20%
15% of 26 situations better than 6%
Inferno38
61% better than 76%
0.78 better than 74%
89.3 better than 82%
1.11 better than 75%
59% of 167 duels better than 83%
35% of 17 situations better than 47%
Dust 222
36% better than 7%
0.76 better than 60%
81.3 better than 51%
1.02 better than 46%
41% of 87 duels better than 7%
19% of 16 situations better than 8%
Cache20
60% -
0.77 -
86.0 -
1.08-
51% of 96 duels -
44% of 9 situations -
Nuke17
59% better than 62%
0.73 better than 35%
78.9 better than 32%
1.02 better than 37%
39% of 66 duels better than 2%
44% of 9 situations better than 62%

Compared with players on the same level who have at least 15 matches on the map.

How Rapiconi plays

Across 236 matches Rapiconi averages K/R 0.74, ADR 82.1 and a rating of 1.03. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Inferno with a 61% win rate in 38 matches. In 94 of 236 matches the rating was 1.10 or higher (40%), in 87 it was below 0.90. In 227 matches with detailed stats: 38 4Ks and 6 aces. Best month by rating: August 2026 at 1.11. Rapiconi loses the most ELO on Mirage (−5 ELO, win rate 55%). Things go best on Inferno (+211 ELO, win rate 61%). Match no. 4 of the day goes best: 63% win rate, −19 ELO. Last 30 days: 64 matches, win rate 50%, net ELO +125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.