Rantersa

Switzerland
143 matches tracked 14 matches in 30 days
Last updated:

How does Rantersa play?

Rating 0.91 K/R 0.65 ADR 74.4 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 143 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 23% very weak below 0.75 29%
better than most on level 4 about average weaker than most
Level 4

Compared with 718 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 52%+3 pp · Ø 49% better than 79%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (43%).

Headshot rate 35%−8 pp · Ø 43% better than 13%
AWP share of kills 8%−4 pp · Ø 12% better than 43%
K/D 0.92−0.05 · Ø 0.97 better than 42%
Pistol kills per match 1.7
Knife kills 1 in 143 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.1).

2K rounds 10.9%−1.9 pp · Ø 12.8% better than 13%
3K rounds 2.8%−1.0 pp · Ø 3.8% better than 17%
MVPs per match 1.7−0.4 · Ø 2.1 better than 13%
4Ks and aces 16x 4K, 1 ace in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.24).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.8+1.1 · Ø 3.7 better than 75%
Enemies flashed per round 0.12−0.12 · Ø 0.24 better than 18%
Deaths per round 71%−2 pp · Ø 73% better than 81%

Progress

One value per month, dashed line is the level 4 average
Whether Rantersa is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 143 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +1 ELO
22 matches · 41% win rate
In match 1 of the day +49 ELO
45 matches · 40% win rate
Between 18:00 and 24:00 +1 ELO, win rate 43%

Rantersa loses the most ELO from match 5 of the day: +1 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Nuke
  2. Most kills in a match: 30 · Ancient
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
60% better than 88%
0.65 better than 27%
73.3 better than 27%
0.91 better than 31%
52% of 185 duels better than 70%
52% of 29 situations better than 88%
Dust 230
47% better than 45%
0.65 better than 27%
75.2 better than 38%
0.92 better than 36%
56% of 97 duels better than 87%
39% of 23 situations better than 58%
Ancient16
44% better than 31%
0.63 better than 24%
72.3 better than 26%
0.88 better than 28%
50% of 46 duels better than 62%
25% of 8 situations better than 20%
Anubis14
21% -
0.63 -
75.8 -
0.88-
38% of 34 duels -
33% of 6 situations -
Nuke13
38% -
0.77 -
82.9 -
1.07-
62% of 42 duels -
33% of 12 situations -
Cache9
22% -
0.62 -
71.8 -
0.84-
39% of 23 duels -
0% of 3 situations -
Inferno8
63% -
0.59 -
68.5 -
0.78-
52% of 27 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rantersa plays

Across 143 matches Rantersa averages K/R 0.65, ADR 74.4 and a rating of 0.91. Biggest strength: Deaths per round at just 71% (lower is better), better than 81% of level 4 players. Most room to improve: Headshot rate at 35%, better than only 13% of level 4 players. Averages 14.3 kills per match with 35% headshots. The strongest map is Mirage with a 60% win rate in 53 matches. In 34 of 143 matches the rating was 1.10 or higher (24%), in 74 it was below 0.90. In 143 matches with detailed stats: 16 4Ks and 1 ace. Rantersa loses the most ELO from match 5 of the day (+1 ELO, win rate 41%). Things go best on Dust 2 (+25 ELO, win rate 47%). Match no. 2 of the day goes best: 62% win rate. Last 30 days: 14 matches, win rate 64%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.