RandaII

Martinique
On FACEIT since 2016 117 matches tracked 62 matches in 30 days
ELO ▲ 211
3,051
30-day peak: 3,112
Rank EU ▼ 1,530 places
#6,675
Martinique #2 in Martinique
30 days · prev. #5,145 · best #4,206
Last updated:
Next update possible in 35m 27s

How does RandaII play?

Rating 1.04 K/R 0.68 ADR 72.0 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 117 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (11%).

Rounds with first kill 5%−6 pp · Ø 11% better than 1%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Strength
Last one alive

2.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 47%+5 pp · Ø 42% better than 86%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.8+1.2 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (53%).

Headshot rate 44%−9 pp · Ø 53% better than 10%
AWP share of kills 21%+9 pp · Ø 12% better than 83%
K/D 1.13+0.08 · Ø 1.05 better than 65%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.5%).

2K rounds 11.3%−2.2 pp · Ø 13.5% better than 4%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 12%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 7x 4K, 0 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 60% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 84%
Deaths per round 60%−11 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether RandaII is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 98 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.63
JulAugSepOct

Best month: July 2026 with 0.79.

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +31 ELO
21 matches · 43% win rate
On Saturdays +30 ELO, win rate 41%

RandaII loses the most ELO in match 2 of the day: +31 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 1.73 · Dust 2
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
54% better than 47%
0.64 better than 6%
70.3 better than 5%
0.99 better than 24%
56% of 71 duels better than 70%
43% of 42 situations better than 63%
Dust 230
57% better than 58%
0.74 better than 41%
75.9 better than 20%
1.13 better than 67%
65% of 77 duels better than 96%
59% of 27 situations better than 92%
Ancient21
52% better than 36%
0.65 better than 7%
69.1 better than 3%
0.97 better than 20%
53% of 64 duels right on the average
39% of 23 situations better than 51%
Anubis7
43% -
0.67 -
73.3 -
0.98-
29% of 17 duels -
57% of 7 situations -
Cache5
40% -
0.66 -
67.3 -
1.00-
47% of 17 duels -
33% of 3 situations -
Nuke4
75% -
0.83 -
80.9 -
1.34-
43% of 7 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RandaII plays

Across 117 matches RandaII averages K/R 0.68, ADR 72.0 and a rating of 1.04. Biggest strength: Deaths per round at just 60% (lower is better), better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 14.8 kills per match with 44% headshots. The strongest map is Dust 2 with a 57% win rate in 30 matches. In 48 of 117 matches the rating was 1.10 or higher (41%), in 46 it was below 0.90. In 96 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 1.24. RandaII loses the most ELO in match 2 of the day (+31 ELO, win rate 43%). Things go best on Dust 2 (+175 ELO, win rate 57%). From match no. 5 of the day on, things go best: 61% win rate, +87 ELO. Last 30 days: 62 matches, win rate 56%, net ELO +241.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.