Ramench1kk

KR
On FACEIT since 2020 146 matches tracked 45 matches in 30 days
ELO ▼ 24
1,997
30-day peak: 2,021
Rank SEA ▼ 1,554 places
#6,479
30 days · prev. #4,925 · best #4,925
Last updated:

How does Ramench1kk play?

Rating 0.89 K/R 0.63 ADR 71.0 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 146 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.02).

Headshot rate 54%+5 pp · Ø 49% better than 82%
AWP share of kills 17%+7 pp · Ø 10% better than 80%
K/D 0.87−0.15 · Ø 1.02 better than 5%
Pistol kills per match 2.4
Knife kills 1 in 146 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 10.4%−3.0 pp · Ø 13.4% better than 3%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 14%
MVPs per match 1.7−0.6 · Ø 2.3 better than 3%
4Ks and aces 6x 4K, 2 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.3−2.0 · Ø 4.3 better than 6%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 50%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp
= Stayed the same
ADR at 70.9, ELO at 1,997
▼ Got worse
K/R −0.05, Rating −0.10, Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months: 0.62 (at the start 0.67). Well below the average (0.73).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −45 ELO
27 matches · 30% win rate
On Mirage −9 ELO
55 matches · 49% win rate
On Sundays −22 ELO, win rate 24%

Ramench1kk loses the most ELO in match 3 of the day: −45 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.89 · Dust 2

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
49% better than 42%
0.61 better than 5%
68.0 better than 4%
0.87 better than 7%
47% of 215 duels better than 28%
32% of 19 situations better than 32%
Dust 253
53% better than 58%
0.67 better than 21%
76.9 better than 33%
0.94 better than 24%
50% of 257 duels right on the average
29% of 24 situations better than 27%
Anubis11
36% -
0.56 -
67.2 -
0.80-
40% of 63 duels -
83% of 6 situations -
Nuke11
45% -
0.63 -
67.4 -
0.86-
69% of 51 duels -
17% of 6 situations -
Ancient10
40% -
0.57 -
64.8 -
0.80-
53% of 36 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ramench1kk plays

Across 146 matches Ramench1kk averages K/R 0.63, ADR 71.0 and a rating of 0.89. Biggest strength: Headshot rate at 54%, better than 82% of level 9 players. Most room to improve: K/D at 0.87, better than only 5% of level 9 players. Averages 13.4 kills per match with 54% headshots. The strongest map is Dust 2 with a 53% win rate in 53 matches. In 33 of 146 matches the rating was 1.10 or higher (23%), in 74 it was below 0.90. In 117 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: June 2026 at 1.00. Ramench1kk loses the most ELO in match 3 of the day (−45 ELO, win rate 30%). Things go best on Dust 2 (+53 ELO, win rate 53%). Match no. 1 of the day goes best: 59% win rate, −4 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.05, Rating −0.10, Win rate −9 pp. Unchanged in recent months: ADR at 70.9, ELO at 1,997. Last 30 days: 45 matches, win rate 42%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.