Ramaumama

Ukraine
On FACEIT since 2020 238 matches tracked 68 matches in 30 days
Last updated:
Next update possible in 1h 9m

How does Ramaumama play?

Rating 1.02 (from 209 matches) K/R 0.73 ADR 80.4 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 209 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 23%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 46%−6 pp · Ø 52% better than 8%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+3 pp · Ø 41% better than 77%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 24%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 61%
3K rounds 3.8%−0.5 pp · Ø 4.3% better than 30%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 23x 4K, 2 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.0).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 4.9+0.9 · Ø 4.0 better than 77%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 33%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 81.5, ELO at 2,806
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.74 (at the start 0.72). Just below the average (0.75).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −90 ELO
22 matches · 27% win rate
On Mirage −85 ELO
81 matches · 58% win rate
Between 18:00 and 24:00 −16 ELO, win rate 47%
On Tuesdays −328 ELO, win rate 42%

Ramaumama loses the most ELO on Ancient: −90 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.18 · Dust 2
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
58% better than 71%
0.74 better than 43%
83.1 better than 56%
1.05 better than 48%
47% of 334 duels better than 21%
49% of 41 situations better than 79%
Dust 267
54% right on the average
0.73 better than 38%
79.7 better than 39%
1.02 better than 35%
45% of 268 duels better than 15%
42% of 36 situations better than 59%
Anubis32
56% better than 57%
0.72 better than 33%
76.5 better than 22%
1.00 better than 30%
43% of 121 duels better than 9%
46% of 13 situations better than 69%
Nuke25
52% better than 33%
0.77 right on the average
84.6 better than 59%
1.04 better than 37%
54% of 84 duels better than 57%
36% of 11 situations better than 42%
Ancient22
27% better than 1%
0.69 better than 19%
78.8 better than 32%
0.93 better than 13%
45% of 88 duels better than 13%
0% of 7 situations better than 1%
Cache6
67% -
0.74 -
75.5 -
1.05-
45% of 22 duels -
43% of 7 situations -
Inferno3
67% -
0.54 -
64.6 -
0.80-
25% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Ramaumama plays

Across 238 matches Ramaumama averages K/R 0.73 and ADR 80.4; the rating across the 209 rated matches is 1.02. Biggest strength: Utility damage per round at 4.9, better than 77% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 46%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 54% headshots. The strongest map is Mirage with a 58% win rate in 81 matches. In 80 of 209 matches the rating was 1.10 or higher (38%), in 79 it was below 0.90. In 142 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: June 2026 at 1.12. Ramaumama loses the most ELO on Ancient (−90 ELO, win rate 27%). Things go best on Anubis (+81 ELO, win rate 56%). Improved over the last three months: Win rate +6 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 81.5, ELO at 2,806. Last 30 days: 68 matches, win rate 57%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.