Ram1z7

Russia
On FACEIT since 2017 154 matches tracked 76 matches in 30 days
ELO ▲ 123
2,319
30-day peak: 2,367
Rank EU
#94,320
Russia #26,843 in Russia
Last updated:
Next update possible in 55m 23s

How does Ram1z7 play?

Rating 0.95 K/R 0.68 ADR 74.0 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 154 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 27%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 0.95−0.08 · Ø 1.03 better than 17%
Pistol kills per match 3.1
Knife kills 6 in 154 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 15x 4K, 0 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 41%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, Headshots +6 pp, Win rate +21 pp, ELO +304
= Stayed the same
K/R at 0.68, ADR at 74.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.68 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
23 matches · 57% win rate
In match 2 of the day +35 ELO
28 matches · 39% win rate
Between 0:00 and 6:00 −43 ELO, win rate 38%

Ram1z7 loses the most ELO on Ancient: −30 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.91 · Dust 2

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
49% better than 39%
0.72 better than 38%
77.9 better than 32%
1.01 better than 39%
53% of 187 duels better than 56%
33% of 24 situations better than 40%
Mirage27
56% better than 67%
0.65 better than 11%
68.0 better than 3%
0.94 better than 19%
46% of 106 duels better than 20%
53% of 19 situations better than 87%
Anubis24
38% better than 8%
0.67 better than 14%
72.4 better than 7%
0.92 better than 11%
44% of 110 duels better than 11%
24% of 17 situations better than 19%
Ancient23
57% better than 66%
0.68 better than 18%
76.0 better than 21%
0.96 better than 24%
57% of 115 duels better than 80%
32% of 19 situations better than 33%
Nuke22
55% better than 48%
0.68 better than 15%
73.4 better than 14%
0.94 better than 14%
50% of 102 duels better than 34%
47% of 15 situations better than 65%
Inferno9
78% -
0.64 -
76.9 -
0.89-
57% of 35 duels -
0% of 1 situations -
Cache8
38% -
0.62 -
71.2 -
0.86-
50% of 40 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ram1z7 plays

Across 154 matches Ram1z7 averages K/R 0.68, ADR 74.0 and a rating of 0.95. Most room to improve: Damage per round (ADR) at 74.0, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 54% headshots. The strongest map is Ancient with a 57% win rate in 23 matches. In 48 of 154 matches the rating was 1.10 or higher (31%), in 70 it was below 0.90. In 133 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: August 2026 at 1.08. Ram1z7 loses the most ELO on Ancient (−30 ELO, win rate 57%). Things go best on Dust 2 (+40 ELO, win rate 49%). From match no. 5 of the day on, things go best: 60% win rate, −58 ELO. Improved over the last three months: Rating +0.05, Headshots +6 pp, Win rate +21 pp, ELO +304. Unchanged in recent months: K/R at 0.68, ADR at 74.4. Last 30 days: 76 matches, win rate 53%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.