Rak_Master
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).
Compared with 685 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (49%).
Clutch
Average50% of 1v1s won and so well above the average (38%).
Weapons and aim
Average57% headshots and so well above the average (43%).
Impact
Average2.2 MVPs per match and so slightly above the average (2.1).
Utility and deaths
Average38% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 4 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.72. Last 3 months: 0.67 (at the start 0.72). Slightly below the average (0.70).
Rating, 1.00 is an average match
Best month: July 2026 with 0.99. Last 3 months: 0.91 (at the start 0.99). Clearly below the average (0.97).
Damage per round (ADR)
Best month: July 2026 with 75.9. Last 3 months: 75.2 (at the start 75.9). Just below the average (77.1).
Share of headshot kills
Best month: July 2026 with 62%. Last 3 months: 56% (at the start 62%). Well above the average (43%).
Matches won (win rate)
Best month: July 2026 with 62%. Last 3 months: 45% (at the start 62%). Clearly below the average (50%).
Best month: October 2026 with 1,077. Last 3 months: 951 (at the start 1,054).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 54%.
Patterns
From the last 101 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Rak_Master loses the most ELO in match 3 of the day: −75 ELO, 35% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.72 · Mirage
- Longest win streak: 5 wins in a row · Inferno
- Most kills in a match: 30 · Anubis
Maps in detail
from the last 101 matchesCompared with players on the same level who have at least 15 matches on the map.
How Rak_Master plays
Across 101 matches Rak_Master averages K/R 0.68, ADR 75.4 and a rating of 0.93. Biggest strength: Headshot rate at 57%, better than 98% of level 4 players. Most room to improve: Opening duels won at 45%, better than only 24% of level 4 players. Averages 15.4 kills per match with 57% headshots. The strongest map is Mirage with a 50% win rate in 30 matches. In 28 of 101 matches the rating was 1.10 or higher (28%), in 53 it was below 0.90. In 80 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 0.99. Rak_Master loses the most ELO in match 3 of the day (−75 ELO, win rate 35%). Things go best in match 1 of the day (−65 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, −65 ELO. Got weaker: K/R −0.05, Rating −0.08, Headshots −6 pp, Win rate −17 pp, ELO −103. Unchanged in recent months: ADR at 75.2. Last 30 days: 46 matches, win rate 48%, net ELO −91.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.