Rajabow

Tajikistan
249 matches tracked 77 matches in 30 days
ELO ▼ 465
2,252
30-day peak: 2,717
Rank EU
#113,506
Tajikistan #58 in Tajikistan
Last updated:

How does Rajabow play?

Rating 1.08 K/R 0.78 ADR 83.3 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 249 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 28%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.05+0.03 · Ø 1.02 better than 55%
Pistol kills per match 2.9
Knife kills 5 in 249 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 50%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 58%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 56x 4K, 4 aces in 215 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.1).

Utility hit rate 23%−12 pp · Ø 35% better than 2%
Utility damage per round 1.4−2.7 · Ø 4.1 better than 1%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 39%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +985
= Stayed the same
Headshots at 57%
▼ Got worse
K/R −0.23, Rating −0.31, ADR −23.4, Win rate −27 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: July 2026 with 0.98. Last 3 months: 0.75 (at the start 0.98). Just above the average (0.73).

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −71 ELO
32 matches · 47% win rate
In match 1 of the day +80 ELO
39 matches · 49% win rate
On Mondays ±0 ELO, win rate 37%

Rajabow loses the most ELO in match 4 of the day: −71 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Inferno
  2. Longest win streak: 12 wins in a row · Anubis
  3. Highest rating in a match: 2.65 · Dust 2

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
52% right on the average
0.76 better than 58%
81.6 better than 53%
1.04 right on the average
48% of 622 duels better than 30%
35% of 51 situations better than 39%
Dust 262
55% better than 59%
0.77 better than 64%
83.0 better than 61%
1.07 better than 61%
53% of 383 duels better than 60%
35% of 31 situations better than 41%
Anubis29
62% better than 79%
0.82 better than 84%
88.4 better than 84%
1.12 better than 77%
55% of 137 duels better than 69%
70% of 10 situations better than 97%
Ancient27
74% better than 98%
0.89 better than 96%
88.2 better than 83%
1.24 better than 95%
58% of 132 duels better than 84%
22% of 9 situations better than 16%
Inferno16
50% better than 30%
0.86 better than 88%
87.8 better than 76%
1.17 better than 78%
49% of 95 duels better than 27%
60% of 5 situations better than 93%
Nuke14
50% -
0.69 -
74.2 -
0.95-
56% of 82 duels -
55% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rajabow plays

Across 249 matches Rajabow averages K/R 0.78, ADR 83.3 and a rating of 1.08. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 57% headshots. The strongest map is Ancient with a 74% win rate in 27 matches. In 110 of 249 matches the rating was 1.10 or higher (44%), in 95 it was below 0.90. In 215 matches with detailed stats: 56 4Ks and 4 aces. Best month by rating: July 2026 at 1.35. Rajabow loses the most ELO in match 4 of the day (−71 ELO, win rate 47%). Things go best on Mirage (+58 ELO, win rate 52%). Match no. 2 of the day goes best: 60% win rate. Improved over the last three months: ELO +985. Got weaker: K/R −0.23, Rating −0.31, ADR −23.4, Win rate −27 pp. Unchanged in recent months: Headshots at 57%. Last 30 days: 77 matches, win rate 45%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.