Rainbow1_

Mongolia
151 matches tracked 23 matches in 30 days
ELO ▲ 124
2,062
30-day peak: 2,089
Rank SEA ▲ 210 places
#5,066
Mongolia #1,317 in Mongolia
30 days · prev. #5,276 · best #2,602
Last updated:

How does Rainbow1_ play?

Rating 0.99 K/R 0.75 ADR 79.7 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 151 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 52%+1 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 16%
AWP share of kills 27%+17 pp · Ø 10% better than 95%
K/D 0.97−0.05 · Ø 1.02 better than 31%
Pistol kills per match 3.4
Knife kills 2 in 151 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 58%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 23x 4K, 5 aces in 143 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.1 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 1.1−3.1 · Ø 4.2 better than 1%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 23%
Deaths per round 77%+5 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Rainbow1_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 151 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −48 ELO
25 matches · 20% win rate
On Dust 2 −22 ELO
34 matches · 29% win rate
Between 18:00 and 24:00 −24 ELO, win rate 36%
On Fridays +26 ELO, win rate 34%

Rainbow1_ loses the most ELO in match 3 of the day: −48 ELO, 20% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Nuke
  2. Most kills in a match: 34 · Ancient
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
54% better than 60%
0.73 better than 46%
79.0 better than 43%
0.97 better than 30%
50% of 284 duels better than 44%
33% of 21 situations better than 37%
Dust 234
29% better than 3%
0.71 better than 39%
77.6 better than 36%
0.95 better than 25%
48% of 174 duels better than 35%
32% of 22 situations better than 33%
Ancient28
50% better than 42%
0.79 better than 77%
81.6 better than 56%
1.05 better than 64%
59% of 129 duels better than 90%
79% of 14 situations better than 99%
Anubis12
17% -
0.76 -
85.4 -
0.99-
47% of 64 duels -
22% of 9 situations -
Inferno10
40% -
0.69 -
72.8 -
0.93-
56% of 39 duels -
33% of 3 situations -
Nuke10
90% -
0.88 -
89.4 -
1.24-
65% of 49 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rainbow1_ plays

Across 151 matches Rainbow1_ averages K/R 0.75, ADR 79.7 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.1, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 43% headshots. The strongest map is Nuke with a 90% win rate in 10 matches. In 55 of 151 matches the rating was 1.10 or higher (36%), in 65 it was below 0.90. In 143 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: September 2026 at 1.03. Rainbow1_ loses the most ELO in match 3 of the day (−48 ELO, win rate 20%). Things go best on Ancient (+24 ELO, win rate 50%). From match no. 5 of the day on, things go best: 60% win rate, +1 ELO. Last 30 days: 23 matches, win rate 35%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.