Rain999

France
On FACEIT since 2019 172 matches tracked 48 matches in 30 days
ELO ▲ 154
3,198
30-day peak: 3,198
Rank EU ▼ 446 places
#3,770
France #88 in France
30 days · prev. #3,324 · best #3,324
Last updated:

How does Rain999 play?

Rating 1.05 K/R 0.72 ADR 76.8 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 172 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (42%).

Clutch 1v1 won 27%−15 pp · Ø 42% better than 4%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 13%
AWP share of kills 26%+14 pp · Ø 12% better than 89%
K/D 1.09+0.04 · Ø 1.05 better than 52%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.5%).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 16%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 25%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 19x 4K, 1 ace in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.73, Rating at 1.06, ADR at 76.9, Win rate at 49%
▼ Got worse
ELO −317

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.75).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −77 ELO
56 matches · 50% win rate
Between 12:00 and 18:00 +5 ELO, win rate 43%
On Tuesdays −29 ELO, win rate 30%

Rain999 loses the most ELO on Dust 2: −77 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 43 · Anubis

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
50% better than 31%
0.73 better than 36%
78.2 better than 30%
1.05 better than 41%
59% of 236 duels better than 81%
25% of 28 situations better than 15%
Anubis34
47% better than 23%
0.71 better than 28%
75.3 better than 18%
1.03 better than 39%
54% of 142 duels better than 59%
26% of 19 situations better than 21%
Inferno25
44% better than 6%
0.81 better than 62%
83.4 better than 45%
1.22 better than 71%
61% of 119 duels better than 75%
33% of 15 situations better than 36%
Nuke23
52% better than 29%
0.67 better than 10%
72.6 better than 8%
0.97 better than 16%
48% of 92 duels better than 21%
54% of 13 situations better than 80%
Ancient19
37% better than 5%
0.70 better than 22%
73.4 better than 10%
1.02 better than 35%
56% of 72 duels better than 70%
43% of 7 situations better than 62%
Cache14
50% -
0.72 -
76.7 -
1.03-
50% of 74 duels -
11% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rain999 plays

Across 172 matches Rain999 averages K/R 0.72, ADR 76.8 and a rating of 1.05. Biggest strength: Deaths per round at just 67% (lower is better), better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 15.8 kills per match with 45% headshots. The strongest map is Nuke with a 52% win rate in 23 matches. In 79 of 172 matches the rating was 1.10 or higher (46%), in 60 it was below 0.90. In 84 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: October 2026 at 1.12. Rain999 loses the most ELO on Dust 2 (−77 ELO, win rate 50%). Things go best on Anubis (+97 ELO, win rate 47%). Improved over the last three months: Headshots +3 pp. Got weaker: ELO −317. Unchanged in recent months: K/R at 0.73, Rating at 1.06, ADR at 76.9, Win rate at 49%. Last 30 days: 48 matches, win rate 58%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.