RaijuACE

USA
196 matches tracked 47 matches in 30 days
ELO ▲ 270
2,845
30-day peak: 2,845
Rank NA ▼ 9 places
#448
USA #237 in USA
30 days · prev. #439 · best #435
Last updated:

How does RaijuACE play?

Rating 1.10 K/R 0.79 ADR 83.0 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 196 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 24% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (52%).

Headshot rate 48%−4 pp · Ø 52% better than 27%
AWP share of kills 38%+27 pp · Ø 11% better than 98%
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 3.5
Knife kills 2 in 196 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 30%
3K rounds 5.3%+1.0 pp · Ø 4.3% better than 85%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 26x 4K, 3 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.0).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 10%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 40%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp, ELO +218
= Stayed the same
K/R at 0.79, Rating at 1.09, ADR at 83.0, Win rate at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months unchanged at 0.79. Slightly above the average (0.75).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +57 ELO
35 matches · 40% win rate
Between 6:00 and 12:00 +50 ELO, win rate 49%
On Thursdays +113 ELO, win rate 48%

RaijuACE loses the most ELO in match 3 of the day: +57 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 47 · Dust 2
  4. Highest rating in a match: 2.60 · Mirage

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
55% better than 58%
0.80 better than 70%
84.3 better than 62%
1.10 better than 65%
52% of 423 duels right on the average
32% of 47 situations better than 29%
Dust 251
55% better than 56%
0.82 better than 79%
86.1 better than 72%
1.15 better than 77%
56% of 327 duels better than 72%
35% of 20 situations better than 41%
Cache26
73% better than 92%
0.76 better than 41%
79.8 better than 29%
1.08 better than 43%
59% of 151 duels better than 72%
27% of 15 situations better than 21%
Inferno16
38% better than 4%
0.76 better than 42%
79.9 better than 28%
1.07 better than 38%
62% of 82 duels better than 83%
33% of 6 situations better than 36%
Anubis10
70% -
0.88 -
90.7 -
1.23-
57% of 60 duels -
25% of 4 situations -
Ancient7
14% -
0.56 -
59.6 -
0.76-
33% of 33 duels -
0% of 1 situations -
Nuke6
33% -
0.69 -
71.4 -
0.94-
42% of 31 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RaijuACE plays

Across 196 matches RaijuACE averages K/R 0.79, ADR 83.0 and a rating of 1.10. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 17.8 kills per match with 48% headshots. The strongest map is Cache with a 73% win rate in 26 matches. In 96 of 196 matches the rating was 1.10 or higher (49%), in 67 it was below 0.90. In 129 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: August 2026 at 1.13. RaijuACE loses the most ELO in match 3 of the day (+57 ELO, win rate 40%). Things go best on Dust 2 (+178 ELO, win rate 55%). Match no. 4 of the day goes best: 64% win rate, −8 ELO. Improved over the last three months: Headshots +3 pp, ELO +218. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 83.0, Win rate at 55%. Last 30 days: 47 matches, win rate 62%, net ELO +127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.