RaideN--

Switzerland
On FACEIT since 2016 133 matches tracked 38 matches in 30 days
ELO ▼ 44
2,126
30-day peak: 2,170
Rank EU
#168,366
Switzerland #1,329 in Switzerland
Last updated:

How does RaideN-- play?

Rating 0.87 K/R 0.62 ADR 70.5 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 133 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 6% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 43%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Weakness
Where do the kills come from?

0.85 K/D and so clearly below the average (1.02).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.85−0.17 · Ø 1.02 better than 3%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.4% of rounds and so well below the average (13.3%).

2K rounds 10.4%−2.9 pp · Ø 13.3% better than 2%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 8%
MVPs per match 1.7−0.6 · Ø 2.3 better than 3%
4Ks and aces 10x 4K, 1 ace in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether RaideN-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 132 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.67
JulAugSepOct

Best month: October 2026 with 0.67.

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −98 ELO
40 matches · 43% win rate
On Mirage −63 ELO
37 matches · 43% win rate
On Saturdays −52 ELO, win rate 43%

RaideN-- loses the most ELO in match 1 of the day: −98 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.03 · Inferno

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
43% better than 20%
0.58 better than 2%
66.9 better than 3%
0.78 better than 1%
36% of 161 duels better than 2%
32% of 19 situations better than 31%
Inferno31
74% better than 98%
0.66 better than 19%
76.3 better than 29%
0.98 better than 33%
50% of 103 duels better than 39%
27% of 11 situations better than 25%
Anubis21
57% better than 67%
0.66 better than 14%
73.8 better than 13%
0.92 better than 16%
42% of 78 duels better than 8%
20% of 15 situations better than 12%
Cache15
40% -
0.62 -
70.1 -
0.81-
57% of 56 duels -
67% of 6 situations -
Ancient14
50% -
0.59 -
65.1 -
0.84-
36% of 45 duels -
33% of 6 situations -
Dust 213
69% -
0.65 -
69.2 -
0.92-
38% of 47 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RaideN-- plays

Across 133 matches RaideN-- averages K/R 0.62, ADR 70.5 and a rating of 0.87. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.87, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 13.9 kills per match with 42% headshots. The strongest map is Inferno with a 74% win rate in 31 matches. In 27 of 133 matches the rating was 1.10 or higher (20%), in 72 it was below 0.90. In 118 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 0.95. RaideN-- loses the most ELO in match 1 of the day (−98 ELO, win rate 43%). Things go best on Anubis (+40 ELO, win rate 57%). Match no. 2 of the day goes best: 63% win rate, +4 ELO. Last 30 days: 38 matches, win rate 53%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.