Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).
Opening
AverageClutch
AverageWeapons and aim
StrengthImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 7 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.94. Last 3 months: 0.79 (at the start 0.89).
Rating, 1.00 is an average match
Best month: September 2026 with 1.35.
Damage per round (ADR)
Best month: September 2026 with 97.3. Last 3 months: 82.1 (at the start 88.3).
Share of headshot kills
Best month: September 2026 with 56%. Last 3 months: 50% (at the start 53%).
Matches won (win rate)
Best month: June 2026 with 60%. Last 3 months: 48% (at the start 57%).
Best month: August 2026 with 1,556.
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 66 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
RaggaMuffN loses the most ELO in match 1 of the day: −44 ELO, 39% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.66 · Mirage
- Most kills in a match: 38 · Anubis
- Longest win streak: 4 wins in a row · Anubis
Maps in detail
from the last 66 matchesCompared with players on the same level who have at least 15 matches on the map.
How RaggaMuffN plays
Biggest strength: K/D at 1.32. That is better than 99% of players on level 7. Most room to improve: Rounds with first kill at 7%. That is better than only 10% of players on level 7. On average 18.6 kills per match, 52% of them headshots. The strongest map is Anubis with a 75% win rate in 16 matches. In 31 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 1.35. RaggaMuffN loses the most ELO in match 1 of the day (−44 ELO, win rate 39%). Got weaker: K/R −0.10, ADR −6.2, Headshots −3 pp, Win rate −9 pp. Last 30 days: 4 matches, win rate 25%, ELO balance −73.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.