Raffex

Norway
86 matches tracked 12 matches in 30 days
Last updated:

How does Raffex play?

Rating 1.03 K/R 0.74 ADR 81.2 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 86 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 52%+1 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

21% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 21%−19 pp · Ø 40% better than 1%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 67%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 1.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.3%).

2K rounds 15.0%+1.7 pp · Ø 13.3% better than 89%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 13%
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 4x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

8.1 utility damage per round and so well above the average (4.3).

Utility hit rate 45%+9 pp · Ø 36% better than 95%
Utility damage per round 8.1+3.8 · Ø 4.3 better than 97%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 21%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +129
= Stayed the same
Headshots at 50%, Win rate at 51%
▼ Got worse
K/R −0.06, Rating −0.14, ADR −4.5

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.71 (at the start 0.77). Slightly below the average (0.74).

Patterns

From the last 86 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
25 matches · 40% win rate
On Anubis −21 ELO
22 matches · 64% win rate
Between 0:00 and 6:00 −34 ELO, win rate 45%

Raffex loses the most ELO in match 1 of the day: −25 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Anubis
  2. Most kills in a match: 38 · Nuke
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis22
64% better than 85%
0.81 better than 85%
90.0 better than 92%
1.13 better than 85%
62% of 92 duels better than 95%
0% of 6 situations better than 1%
Inferno15
40% better than 17%
0.73 better than 58%
80.9 better than 60%
1.00 better than 47%
54% of 52 duels better than 69%
25% of 8 situations better than 24%
Nuke15
47% better than 24%
0.76 better than 55%
85.6 better than 70%
1.09 better than 64%
46% of 57 duels better than 21%
44% of 9 situations better than 65%
Cache14
64% -
0.68 -
78.0 -
0.96-
61% of 46 duels -
57% of 14 situations -
Ancient10
40% -
0.68 -
68.9 -
0.89-
52% of 27 duels -
33% of 6 situations -
Dust 25
20% -
0.73 -
77.3 -
0.95-
46% of 13 duels -
0% of 4 situations -
Overpass3
33% -
0.78 -
72.9 -
1.18-
56% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Raffex plays

Across 86 matches Raffex averages K/R 0.74, ADR 81.2 and a rating of 1.03. Biggest strength: Utility damage per round at 8.1, better than 97% of level 8 players. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 8 players. Averages 15.8 kills per match with 50% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 35 of 86 matches the rating was 1.10 or higher (41%), in 29 it was below 0.90. In 40 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: June 2026 at 1.13. Raffex loses the most ELO in match 1 of the day (−25 ELO, win rate 40%). Improved over the last three months: ELO +129. Got weaker: K/R −0.06, Rating −0.14, ADR −4.5. Unchanged in recent months: Headshots at 50%, Win rate at 51%. Last 30 days: 12 matches, win rate 50%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.