Radzioka

Poland
On FACEIT since 2020 211 matches tracked 75 matches in 30 days
ELO ▲ 205
2,251
30-day peak: 2,251
Rank EU
#116,081
Poland #6,325 in Poland
Last updated:

How does Radzioka play?

Rating 1.02 (from 161 matches) K/R 0.69 ADR 77.4 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 161 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 2.7
Knife kills 2 in 211 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 28x 4K, 1 ace in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 80%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 72%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.11, ADR +12.3, Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.61). Just below the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −59 ELO
66 matches · 45% win rate
On Anubis −31 ELO
48 matches · 58% win rate
Between 12:00 and 18:00 +1 ELO, win rate 44%
On Fridays −75 ELO, win rate 48%

Radzioka loses the most ELO in match 1 of the day: −59 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Mirage
  2. Most kills in a match: 35 · Inferno
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
51% better than 48%
0.71 better than 35%
74.7 better than 19%
1.07 better than 61%
54% of 193 duels better than 66%
36% of 39 situations better than 43%
Anubis48
58% better than 68%
0.68 better than 17%
77.7 better than 28%
0.94 better than 15%
60% of 163 duels better than 91%
30% of 20 situations better than 33%
Dust 239
72% better than 97%
0.69 better than 23%
76.2 better than 23%
1.03 better than 46%
54% of 138 duels better than 62%
22% of 18 situations better than 14%
Ancient31
35% better than 7%
0.71 better than 32%
85.2 better than 69%
1.02 better than 44%
49% of 127 duels better than 35%
29% of 17 situations better than 27%
Nuke18
44% better than 17%
0.77 better than 54%
82.2 better than 47%
1.11-
56% of 48 duels better than 68%
40% of 5 situations right on the average
Inferno12
50% -
0.60 -
69.8 -
0.88-
50% of 24 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Radzioka plays

Across 211 matches Radzioka averages K/R 0.69 and ADR 77.4; the rating across the 161 rated matches is 1.02. Biggest strength: Utility damage per round at 5.2, better than 80% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 45% headshots. The strongest map is Dust 2 with a 72% win rate in 39 matches. In 62 of 161 matches the rating was 1.10 or higher (39%), in 63 it was below 0.90. In 160 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. Radzioka loses the most ELO in match 1 of the day (−59 ELO, win rate 45%). Things go best from match 5 of the day (+128 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, +128 ELO. Improved over the last three months: K/R +0.11, ADR +12.3, Win rate +7 pp. Got weaker: Headshots −2 pp. Last 30 days: 75 matches, win rate 55%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.