Radler

Iceland
On FACEIT since 2022 322 matches tracked 86 matches in 30 days
Last updated:

How does Radler play?

Rating 1.07 K/R 0.75 ADR 77.7 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 322 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 16%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (277 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−9 pp · Ø 41% better than 16%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 3.1
Knife kills 8 in 322 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.1%−0.2 pp · Ø 4.3% better than 43%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 45x 4K, 2 aces in 277 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 46%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 19%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +254
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 78.0, Win rate at 52%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.75 (at the start 0.73). Right on the average (0.75).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −236 ELO
60 matches · 60% win rate
In match 4 of the day −60 ELO
42 matches · 36% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 46%
On Sundays +1 ELO, win rate 45%

Radler loses the most ELO on Ancient: −236 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.38 · Mirage

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
52% better than 43%
0.75 better than 47%
78.3 better than 31%
1.08 better than 59%
55% of 375 duels better than 67%
31% of 80 situations better than 27%
Ancient60
60% better than 72%
0.74 better than 42%
79.1 better than 33%
1.05 right on the average
57% of 220 duels better than 77%
35% of 43 situations better than 41%
Dust 253
53% better than 48%
0.76 better than 53%
77.7 better than 29%
1.07 better than 53%
50% of 187 duels better than 37%
33% of 36 situations better than 35%
Anubis50
34% better than 5%
0.70 better than 24%
73.7 better than 11%
0.99 better than 27%
57% of 161 duels better than 74%
32% of 41 situations better than 32%
Nuke24
63% better than 72%
0.79 better than 58%
82.7 better than 51%
1.13 better than 64%
52% of 95 duels better than 45%
38% of 26 situations better than 46%
Inferno19
63% better than 66%
0.75 better than 37%
75.3 better than 10%
1.14 better than 57%
65% of 66 duels better than 92%
19% of 16 situations better than 10%
Cache10
60% -
0.71 -
72.8 -
1.07-
49% of 39 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Radler plays

Across 322 matches Radler averages K/R 0.75, ADR 77.7 and a rating of 1.07. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 52% headshots. The strongest map is Nuke with a 63% win rate in 24 matches. In 140 of 322 matches the rating was 1.10 or higher (43%), in 103 it was below 0.90. In 277 matches with detailed stats: 45 4Ks and 2 aces. Best month by rating: October 2026 at 1.09. Radler loses the most ELO on Ancient (−236 ELO, win rate 60%). Things go best on Dust 2 (+150 ELO, win rate 53%). Match no. 2 of the day goes best: 62% win rate, +31 ELO. Improved over the last three months: ELO +254. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 78.0, Win rate at 52%. Last 30 days: 86 matches, win rate 57%, net ELO +305.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.