Radis

Russia
On FACEIT since 2019 147 matches tracked 23 matches in 30 days
Last updated:

How does Radis play?

Rating 1.03 K/R 0.74 ADR 83.2 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 147 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 49%−2 pp · Ø 51% better than 31%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 72%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.02).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.00−0.02 · Ø 1.02 better than 36%
Pistol kills per match 3.2
Zeus kills1 in 147 matches
Knife kills 4 in 147 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.0%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 45%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 76%
MVPs per match 2.4+0.1 · Ø 2.3 better than 58%
4Ks and aces 19x 4K, 2 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 47%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 68%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.11, ADR +7.3, Win rate +10 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, ELO −165

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.77 (at the start 0.70). Slightly above the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
39 matches · 41% win rate
On Ancient −30 ELO
25 matches · 48% win rate
In match 1 of the day −6 ELO
37 matches · 43% win rate

Radis loses the most ELO on Dust 2: −60 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Mirage
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
60% better than 79%
0.78 better than 67%
88.3 better than 83%
1.08 better than 65%
51% of 234 duels right on the average
50% of 28 situations better than 80%
Dust 239
41% better than 16%
0.72 better than 39%
81.2 better than 51%
1.01 better than 40%
42% of 168 duels better than 9%
41% of 17 situations better than 59%
Ancient25
48% better than 39%
0.69 better than 23%
76.8 better than 24%
0.92 better than 14%
45% of 132 duels better than 17%
20% of 5 situations better than 12%
Anubis23
43% better than 21%
0.71 better than 33%
79.3 better than 42%
1.01 better than 40%
51% of 96 duels right on the average
26% of 19 situations better than 22%
Nuke8
50% -
0.81 -
85.8 -
1.09-
44% of 41 duels -
25% of 4 situations -
Cache3
33% -
0.85 -
95.6 -
1.22-
50% of 18 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Radis plays

Across 147 matches Radis averages K/R 0.74, ADR 83.2 and a rating of 1.03. Biggest strength: 3K rounds at 4.8%, better than 76% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 49% headshots. The strongest map is Mirage with a 60% win rate in 48 matches. In 58 of 147 matches the rating was 1.10 or higher (39%), in 54 it was below 0.90. In 71 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: October 2026 at 1.16. Radis loses the most ELO on Dust 2 (−60 ELO, win rate 41%). Things go best on Mirage (+114 ELO, win rate 60%). From match no. 5 of the day on, things go best: 58% win rate, +30 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +7.3, Win rate +10 pp. Got weaker: Headshots −2 pp, ELO −165. Last 30 days: 23 matches, win rate 65%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.