RadarLarry

Gambia
On FACEIT since 2015 339 matches tracked 91 matches in 30 days
ELO ▼ 194
2,891
30-day peak: 3,163
Rank EU ▼ 4,546 places
#12,469
Gambia #2 in Gambia
30 days · prev. #7,923 · best #7,923
Last updated:

How does RadarLarry play?

Rating 1.14 K/R 0.83 ADR 90.4 from 339 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 339 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Deals serious damage
More damage per round than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
DamageHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 45%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 95%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.16+0.11 · Ø 1.05 better than 78%
Pistol kills per match 3.7
Knife kills 2 in 339 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 86%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 79%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 74x 4K, 4 aces in 297 matches

Utility and deaths

Average
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.0).

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 7.1+3.1 · Ø 4.0 better than 97%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 33%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.11, Win rate +7 pp
= Stayed the same
ADR at 90.8
▼ Got worse
Headshots −2 pp, ELO −226

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.83 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 339 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −206 ELO
71 matches · 49% win rate
In match 3 of the day −127 ELO
56 matches · 43% win rate
On Mondays −140 ELO, win rate 37%

RadarLarry loses the most ELO on Anubis: −206 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Ancient
  2. Most kills in a match: 64 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 339 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient83
46% better than 23%
0.78 better than 63%
87.6 better than 75%
1.05 right on the average
54% of 330 duels better than 61%
32% of 53 situations better than 33%
Anubis71
49% better than 32%
0.85 better than 87%
91.7 better than 90%
1.18 better than 84%
55% of 243 duels better than 65%
39% of 44 situations better than 51%
Mirage60
48% better than 27%
0.87 better than 90%
93.3 better than 92%
1.21 better than 89%
57% of 242 duels better than 78%
28% of 40 situations better than 19%
Nuke45
47% better than 21%
0.78 better than 53%
83.3 better than 54%
1.05 better than 40%
59% of 173 duels better than 80%
50% of 18 situations better than 74%
Cache40
68% better than 84%
0.85 better than 75%
94.6 better than 85%
1.21 better than 76%
57% of 162 duels better than 66%
44% of 16 situations better than 65%
Inferno27
48% better than 20%
0.80 better than 60%
90.8 better than 74%
1.09 better than 44%
55% of 127 duels right on the average
43% of 14 situations better than 56%
Vertigo7
29% -
1.05 -
105.4 -
1.45-
67% of 27 duels -
56% of 9 situations -
Dust 26
33% -
0.93 -
91.7 -
1.30-
79% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RadarLarry plays

Across 339 matches RadarLarry averages K/R 0.83, ADR 90.4 and a rating of 1.14. Biggest strength: Utility damage per round at 7.1, better than 97% of level 10 · 2,750-2,999 ELO players. Averages 18.2 kills per match with 62% headshots. The strongest map is Cache with a 68% win rate in 40 matches. In 167 of 339 matches the rating was 1.10 or higher (49%), in 84 it was below 0.90. In 297 matches with detailed stats: 74 4Ks and 4 aces. Best month by rating: October 2026 at 1.20. RadarLarry loses the most ELO on Anubis (−206 ELO, win rate 49%). Things go best on Cache (+152 ELO, win rate 68%). Match no. 4 of the day goes best: 63% win rate, +95 ELO. Improved over the last three months: K/R +0.05, Rating +0.11, Win rate +7 pp. Got weaker: Headshots −2 pp, ELO −226. Unchanged in recent months: ADR at 90.8. Last 30 days: 91 matches, win rate 48%, net ELO −192.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.