Rad___

Russia
On FACEIT since 2016 116 matches tracked 22 matches in 30 days
Last updated:

How does Rad___ play?

Rating 1.06 (from 94 matches) K/R 0.77 ADR 83.2 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 94 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 26% normal 0.90 to 1.09 15% weak 0.75 to 0.89 15% very weak below 0.75 22%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 43%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (49%).

Headshot rate 34%−15 pp · Ø 49% better than 1%
AWP share of kills 18%+8 pp · Ø 10% better than 81%
K/D 1.05+0.05 · Ø 1.00 better than 67%
Pistol kills per match 3.8
Knife kills 18 in 116 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 77%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 55%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 17x 4K, 4 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 20%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +9 pp, ELO +446
= Stayed the same
K/R at 0.77, ADR at 83.2, Headshots at 34%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jan to Feb 2026.

Kills per round (K/R)

0.81
JanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.88. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.73).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
31 matches · 45% win rate
In match 2 of the day −42 ELO
20 matches · 35% win rate
On Sundays −48 ELO, win rate 41%

Rad___ loses the most ELO on Mirage: −50 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 58 · Ancient
  2. Highest rating in a match: 2.30 · Inferno
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
45% better than 31%
0.78 better than 73%
83.4 better than 67%
1.05 better than 63%
51% of 139 duels right on the average
46% of 24 situations better than 74%
Mirage31
45% better than 30%
0.72 better than 44%
79.7 better than 48%
1.01 right on the average
52% of 106 duels better than 59%
64% of 11 situations better than 96%
Anubis20
50% right on the average
0.78 better than 75%
82.4 better than 62%
1.12 better than 86%
51% of 88 duels right on the average
8% of 12 situations better than 4%
Inferno10
60% -
0.84 -
93.9 -
1.31-
64% of 11 duels -
-
Ancient8
38% -
0.77 -
82.2 -
1.02-
58% of 43 duels -
33% of 3 situations -
Nuke6
67% -
0.75 -
85.9 -
0.99-
58% of 33 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rad___ plays

Across 116 matches Rad___ averages K/R 0.77 and ADR 83.2; the rating across the 94 rated matches is 1.06. Most room to improve: Headshot rate at 34%, better than only 1% of level 9 players. Averages 17.2 kills per match with 34% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 45 of 94 matches the rating was 1.10 or higher (48%), in 35 it was below 0.90. In 94 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: August 2026 at 1.15. Rad___ loses the most ELO on Mirage (−50 ELO, win rate 45%). Things go best on Anubis (+1 ELO, win rate 50%). Improved over the last three months: Win rate +9 pp, ELO +446. Unchanged in recent months: K/R at 0.77, ADR at 83.2, Headshots at 34%. Last 30 days: 22 matches, win rate 32%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.