RadRoachh

United Kingdom
On FACEIT since 2023 118 matches tracked
Last updated:

How does RadRoachh play?

Rating 1.04 K/R 0.74 ADR 82.4 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 118 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 31% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 68%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.03+0.06 · Ø 0.97 better than 63%
Pistol kills per match 2.1
Knife kills 2 in 118 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.1%+0.3 pp · Ø 12.8% better than 49%
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 60%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 19x 4K, 2 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.27).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 22%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, ELO +251
= Stayed the same
ADR at 82.1
▼ Got worse
K/R −0.05, Rating −0.12, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.74 (at the start 0.79). Slightly above the average (0.71).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −48 ELO
25 matches · 28% win rate
On Anubis −30 ELO
20 matches · 45% win rate

RadRoachh loses the most ELO on Ancient: −48 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.82 · Nuke

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
59% better than 80%
0.74 better than 58%
82.1 better than 63%
1.05 better than 65%
47% of 113 duels better than 30%
47% of 15 situations better than 76%
Ancient25
28% better than 4%
0.69 better than 32%
80.2 right on the average
0.95 better than 32%
47% of 148 duels better than 30%
30% of 10 situations better than 31%
Anubis20
45% better than 32%
0.66 better than 21%
73.3 better than 18%
0.93 better than 23%
44% of 98 duels better than 18%
20% of 10 situations better than 12%
Cache11
45% -
0.80 -
94.0 -
1.10-
53% of 62 duels -
17% of 6 situations -
Nuke10
60% -
0.85 -
86.2 -
1.15-
38% of 40 duels -
86% of 7 situations -
Inferno9
33% -
0.85 -
90.4 -
1.13-
53% of 43 duels -
33% of 6 situations -
Mirage7
43% -
0.83 -
84.9 -
1.16-
45% of 42 duels -
71% of 7 situations -
Vertigo6
50% -
0.72 -
79.2 -
1.04-
53% of 30 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RadRoachh plays

Across 118 matches RadRoachh averages K/R 0.74, ADR 82.4 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 8 players. Averages 16.5 kills per match with 50% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 43 of 118 matches the rating was 1.10 or higher (36%), in 38 it was below 0.90. In 97 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: July 2026 at 1.14. RadRoachh loses the most ELO on Ancient (−48 ELO, win rate 28%). Things go best on Dust 2 (+53 ELO, win rate 59%). Match no. 2 of the day goes best: 53% win rate, −20 ELO. Improved over the last three months: Headshots +3 pp, ELO +251. Got weaker: K/R −0.05, Rating −0.12, Win rate −3 pp. Unchanged in recent months: ADR at 82.1. Last 30 days: 5 matches, win rate 80%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.