RachelR

Russia
FACEIT verified On FACEIT since 2016 278 matches tracked 36 matches in 30 days
Last updated:

How does RachelR play?

Rating 0.96 (from 215 matches) K/R 0.66 ADR 72.8 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 215 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 46%−5 pp · Ø 51% better than 8%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 39%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 0.98−0.07 · Ø 1.05 better than 19%
Pistol kills per match 2.8 from the last 233

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.4%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 3%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 7%
MVPs per match 2.0−0.3 · Ø 2.3 better than 11%
4Ks and aces 29x 4K, 1 ace in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 67%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 64%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +10 pp, Win rate +5 pp, ELO +453
= Stayed the same
K/R at 0.65, Rating at 0.96
▼ Got worse
ADR −5.2

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOct

Best month: April 2026 with 0.69. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −120 ELO
64 matches · 52% win rate
On Ancient −106 ELO
33 matches · 45% win rate
On Thursdays +29 ELO, win rate 31%

RachelR loses the most ELO on Dust 2: −120 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Dust 2
  2. Most kills in a match: 55 · Nuke
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
52% better than 44%
0.63 better than 5%
68.8 better than 3%
0.94 better than 13%
41% of 167 duels better than 6%
42% of 53 situations better than 59%
Mirage52
50% better than 36%
0.68 better than 16%
71.5 better than 8%
0.94 better than 14%
46% of 142 duels better than 17%
35% of 26 situations better than 38%
Anubis37
51% better than 41%
0.63 better than 4%
70.6 better than 4%
0.95 better than 17%
40% of 115 duels better than 4%
45% of 22 situations better than 68%
Ancient33
45% better than 24%
0.66 better than 10%
74.5 better than 13%
0.94 better than 14%
46% of 109 duels better than 17%
52% of 23 situations better than 83%
Nuke29
59% better than 59%
0.67 better than 12%
73.8 better than 11%
0.99 better than 22%
50% of 100 duels better than 34%
26% of 23 situations better than 19%
Cache10
70% -
0.83 -
90.4 -
1.20-
74% of 31 duels -
14% of 7 situations -
Inferno7
43% -
0.68 -
76.1 -
0.94-
53% of 19 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RachelR plays

Across 278 matches RachelR averages K/R 0.66 and ADR 72.8; the rating across the 215 rated matches is 0.96. Biggest strength: Deaths per round at just 68% (lower is better), better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 72.8, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 14.6 kills per match with 50% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 63 of 215 matches the rating was 1.10 or higher (29%), in 98 it was below 0.90. In 176 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: June 2026 at 1.05. RachelR loses the most ELO on Dust 2 (−120 ELO, win rate 52%). Things go best on Nuke (+120 ELO, win rate 59%). Match no. 2 of the day goes best: 58% win rate, +119 ELO. Improved over the last three months: Headshots +10 pp, Win rate +5 pp, ELO +453. Got weaker: ADR −5.2. Unchanged in recent months: K/R at 0.65, Rating at 0.96. Last 30 days: 36 matches, win rate 50%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.