Rache11_

Germany
120 matches tracked 21 matches in 30 days
Last updated:

How does Rache11_ play?

Rating 0.98 K/R 0.71 ADR 81.4 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 120 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so just below the average (0.99).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.95−0.04 · Ø 0.99 better than 30%
Pistol kills per match 1.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 69%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 19x 4K, 3 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.27).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 35%
Enemies flashed per round 0.12−0.15 · Ø 0.27 better than 12%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, Win rate +26 pp
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 81.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months unchanged at 0.71. Just below the average (0.72).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
33 matches · 36% win rate
On Ancient −14 ELO
24 matches · 54% win rate
Between 18:00 and 24:00 +2 ELO, win rate 39%

Rache11_ loses the most ELO on Mirage: −55 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Cache
  2. Highest rating in a match: 2.46 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
36% better than 8%
0.70 better than 36%
81.3 better than 60%
0.93 better than 22%
53% of 137 duels better than 66%
42% of 12 situations better than 61%
Dust 226
42% better than 23%
0.65 better than 17%
74.3 better than 22%
0.91 better than 18%
47% of 109 duels better than 32%
36% of 11 situations better than 41%
Ancient24
54% better than 67%
0.79 better than 77%
88.6 better than 84%
1.08 better than 75%
59% of 110 duels better than 90%
41% of 17 situations better than 58%
Anubis17
71% better than 95%
0.68 better than 27%
80.5 better than 54%
0.96 better than 30%
57% of 72 duels better than 82%
17% of 6 situations better than 7%
Cache6
50% -
0.86 -
93.4 -
1.20-
52% of 27 duels -
0% of 4 situations -
Inferno6
17% -
0.66 -
76.0 -
0.87-
40% of 15 duels -
25% of 4 situations -
Nuke6
50% -
0.69 -
76.5 -
0.98-
41% of 29 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rache11_ plays

Across 120 matches Rache11_ averages K/R 0.71, ADR 81.4 and a rating of 0.98. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 8 players. Averages 15.5 kills per match with 50% headshots. The strongest map is Anubis with a 71% win rate in 17 matches. In 36 of 120 matches the rating was 1.10 or higher (30%), in 51 it was below 0.90. In 100 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: September 2026 at 1.01. Rache11_ loses the most ELO on Mirage (−55 ELO, win rate 36%). Things go best from match 5 of the day (+30 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +30 ELO. Improved over the last three months: Headshots +2 pp, Win rate +26 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 81.8. Last 30 days: 21 matches, win rate 57%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.