RabbiMiller

Israel
74 matches tracked
Last updated:

How does RabbiMiller play?

Rating 0.93 K/R 0.64 ADR 75.5 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 74 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 30% weak 0.75 to 0.89 24% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 17%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.93−0.07 · Ø 1.00 better than 20%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.9% of rounds and so well below the average (13.1%).

2K rounds 9.9%−3.2 pp · Ø 13.1% better than 1%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 29%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 7x 4K, 3 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 48%+12 pp · Ø 36% better than 99%
Utility damage per round 7.2+3.0 · Ø 4.2 better than 95%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 16%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
Whether RabbiMiller is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 73 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.58
JulAugSepOct

Patterns

From the last 74 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 29 · Mirage
  3. Highest rating in a match: 3.23 · Mirage

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
56% better than 69%
0.69 better than 30%
78.4 better than 40%
1.03 better than 57%
54% of 65 duels better than 70%
50% of 16 situations better than 80%
Dust 216
44% better than 28%
0.64 better than 11%
73.2 better than 16%
0.91 better than 15%
51% of 77 duels right on the average
18% of 17 situations better than 7%
Anubis13
62% -
0.64 -
78.1 -
0.91-
58% of 33 duels -
80% of 5 situations -
Inferno11
55% -
0.61 -
69.9 -
0.93-
49% of 37 duels -
33% of 6 situations -
Ancient9
22% -
0.59 -
74.2 -
0.86-
35% of 46 duels -
33% of 6 situations -
Nuke5
80% -
0.64 -
80.1 -
0.88-
50% of 16 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RabbiMiller plays

Across 74 matches RabbiMiller averages K/R 0.64, ADR 75.5 and a rating of 0.93. Biggest strength: Utility hit rate at 48%, better than 99% of level 9 players. Most room to improve: Rating at 0.93, better than only 16% of level 9 players. Averages 14.4 kills per match with 42% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 17 of 74 matches the rating was 1.10 or higher (23%), in 35 it was below 0.90. In 69 matches with detailed stats: 7 4Ks and 3 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.