Rabaven

Poland
On FACEIT since 2016 52 matches tracked 17 matches in 30 days
ELO ▼ 14
2,289
30-day peak: 2,303
Rank EU
#103,368
Poland #5,575 in Poland
Last updated:

How does Rabaven play?

Rating 1.24 (from 31 matches) K/R 0.82 ADR 84.8 from 52 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 31 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 35% good 1.10 to 1.29 26% normal 0.90 to 1.09 16% weak 0.75 to 0.89 10% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

40% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 40%+18 pp · Ø 22% better than 99%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.19+0.16 · Ø 1.03 better than 87%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 6.5%+2.4 pp · Ø 4.1% better than 98%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 9x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, ADR +4.5, Win rate +13 pp
= Stayed the same
Rating at 1.26
▼ Got worse
Headshots −8 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOct

Best month: September 2026 with 0.97. Last 3 months: 0.87 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 52 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Cache
  2. Most kills in a match: 32 · Inferno
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 52 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache11
55% -
0.82 -
87.8 -
1.21-
59% of 22 duels -
40% of 5 situations -
Mirage9
22% -
0.73 -
81.0 -
0.97-
63% of 19 duels -
50% of 4 situations -
Nuke9
56% -
0.89 -
88.9 -
1.37-
71% of 14 duels -
25% of 4 situations -
Anubis7
43% -
0.82 -
81.9 -
1.11-
29% of 14 duels -
-
Inferno6
83% -
0.95 -
94.0 -
1.37-
61% of 18 duels -
33% of 6 situations -
Dust 25
40% -
0.77 -
76.7 -
1.37-
73% of 11 duels -
67% of 3 situations -
Ancient3
33% -
0.71 -
73.0 -
1.06-
67% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Rabaven plays

Across 52 matches Rabaven averages K/R 0.82 and ADR 84.8; the rating across the 31 rated matches is 1.24. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 25% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 46% headshots. In 21 of 31 matches the rating was 1.10 or higher (68%), in 5 it was below 0.90. In 22 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 1.44. Things go best in match 1 of the day (+38 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +38 ELO. Improved over the last three months: K/R +0.09, ADR +4.5, Win rate +13 pp. Got weaker: Headshots −8 pp. Unchanged in recent months: Rating at 1.26. Last 30 days: 17 matches, win rate 53%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.