RaazeN_

France
On FACEIT since 2020 287 matches tracked 89 matches in 30 days
Last updated:

How does RaazeN_ play?

Rating 1.06 K/R 0.79 ADR 82.6 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 287 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (266 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (47%).

Headshot rate 57%+10 pp · Ø 47% better than 92%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.04+0.05 · Ø 0.99 better than 67%
Pistol kills per match 2.0
Knife kills 1 in 287 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.1%).

2K rounds 14.9%+1.8 pp · Ø 13.1% better than 88%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 59x 4K, 8 aces in 266 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.6 utility damage per round and so well below the average (4.2).

Utility hit rate 19%−17 pp · Ø 36% better than 1%
Utility damage per round 0.6−3.6 · Ø 4.2 better than 1%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 35%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.06, ADR +6.0, ELO +466
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.79 (at the start 0.74). Clearly above the average (0.72).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −23 ELO
62 matches · 53% win rate
On Dust 2 −12 ELO
59 matches · 49% win rate
On Thursdays −16 ELO, win rate 43%

RaazeN_ loses the most ELO on Anubis: −23 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 57 · Inferno
  2. Highest rating in a match: 2.12 · Inferno
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis62
53% better than 61%
0.82 better than 89%
86.1 better than 81%
1.10 better than 81%
54% of 363 duels better than 70%
38% of 40 situations right on the average
Dust 259
49% better than 44%
0.75 better than 62%
80.4 better than 55%
1.03 better than 57%
48% of 279 duels better than 36%
40% of 30 situations right on the average
Mirage45
47% better than 35%
0.73 better than 53%
77.8 better than 40%
0.96 better than 33%
43% of 202 duels better than 15%
29% of 21 situations better than 24%
Inferno41
66% better than 89%
0.85 better than 94%
86.3 better than 82%
1.17 better than 90%
51% of 211 duels right on the average
43% of 21 situations better than 62%
Nuke33
39% better than 8%
0.81 better than 73%
84.3 better than 62%
1.09 better than 65%
52% of 159 duels right on the average
50% of 24 situations better than 76%
Ancient30
47% better than 43%
0.78 better than 73%
80.7 right on the average
1.05 better than 66%
52% of 158 duels better than 58%
36% of 14 situations better than 44%
Cache13
38% -
0.76 -
80.1 -
1.04-
38% of 47 duels -
63% of 8 situations -
Vertigo4
25% -
0.77 -
81.0 -
0.99-
64% of 22 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RaazeN_ plays

Across 287 matches RaazeN_ averages K/R 0.79, ADR 82.6 and a rating of 1.06. Biggest strength: Headshot rate at 57%, better than 92% of level 8 players. Most room to improve: Utility hit rate at 19%, better than only 1% of level 8 players. Averages 17.8 kills per match with 57% headshots. The strongest map is Inferno with a 66% win rate in 41 matches. In 129 of 287 matches the rating was 1.10 or higher (45%), in 101 it was below 0.90. In 266 matches with detailed stats: 59 4Ks and 8 aces. Best month by rating: August 2026 at 1.09. RaazeN_ loses the most ELO on Anubis (−23 ELO, win rate 53%). Things go best on Inferno (+54 ELO, win rate 66%). Improved over the last three months: K/R +0.05, Rating +0.06, ADR +6.0, ELO +466. Got weaker: Headshots −7 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 89 matches, win rate 51%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.