RaPiDoS

Australia
On FACEIT since 2018 65 matches tracked 41 matches in 30 days
ELO ▼ 113
1,390
30-day peak: 1,552
Rank OCE ▼ 1,495 places
#3,907
30 days · prev. #2,412 · best #2,259
Last updated:

How does RaPiDoS play?

Rating 1.01 (from 45 matches) K/R 0.69 ADR 76.3 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 45 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

Level 7

Compared with 1,058 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 52%+3 pp · Ø 49% better than 70%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 97%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 9%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

30% headshots and so well below the average (47%).

Headshot rate 30%−17 pp · Ø 47% better than 1%
AWP share of kills 36%+25 pp · Ø 11% better than 98%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 1.8
Knife kills 2 in 65 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.8%).

2K rounds 12.7%−0.1 pp · Ø 12.8% better than 41%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 68%
MVPs per match 2.1−0.1 · Ø 2.2 better than 41%
4Ks and aces 6x 4K, 0 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 8%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 25%
Enemies flashed per round 0.41+0.16 · Ø 0.25 better than 82%
Deaths per round 71%−2 pp · Ø 73% better than 71%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.08, ADR +7.6
= Stayed the same
Headshots at 30%, Win rate at 47%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Apr 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.72 (at the start 0.64). Just above the average (0.71).

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
21 matches · 48% win rate

RaPiDoS loses the most ELO on Mirage: −26 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.57 · Dust 2
  2. Most kills in a match: 28 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
48% better than 43%
0.73 better than 54%
78.8 better than 49%
1.07 better than 73%
55% of 85 duels better than 79%
57% of 7 situations better than 91%
Dust 214
50% -
0.66 -
78.4 -
0.95-
38% of 40 duels -
80% of 5 situations -
Ancient13
31% -
0.74 -
78.2 -
1.19-
60% of 30 duels -
50% of 4 situations -
Anubis9
44% -
0.65 -
71.1 -
0.84-
52% of 44 duels -
0% of 3 situations -
Inferno3
33% -
0.58 -
71.0 -
0.91-
75% of 12 duels -
0% of 1 situations -
Nuke3
100% -
0.75 -
71.6 -
1.09-
42% of 19 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RaPiDoS plays

Across 65 matches RaPiDoS averages K/R 0.69 and ADR 76.3; the rating across the 45 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 7 players. Most room to improve: Headshot rate at 30%, better than only 1% of level 7 players. Averages 15.7 kills per match with 30% headshots. The strongest map is Dust 2 with a 50% win rate in 14 matches. In 18 of 45 matches the rating was 1.10 or higher (40%), in 18 it was below 0.90. In 45 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. RaPiDoS loses the most ELO on Mirage (−26 ELO, win rate 48%). Improved over the last three months: K/R +0.08, ADR +7.6. Unchanged in recent months: Headshots at 30%, Win rate at 47%. Last 30 days: 41 matches, win rate 49%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.