Ra1k0w

Kazakhstan
On FACEIT since 2024 214 matches tracked 76 matches in 30 days
ELO ▲ 234
2,905
30-day peak: 2,927
Rank EU
#11,835
Kazakhstan #395 in Kazakhstan
Last updated:

How does Ra1k0w play?

Rating 1.06 K/R 0.76 ADR 82.1 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 214 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 18%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−6 pp · Ø 41% better than 29%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (52%).

Headshot rate 47%−5 pp · Ø 52% better than 23%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 3.3
Zeus kills1 in 214 matches
Knife kills 5 in 214 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so just below the average (13.6%).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 43%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 47%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 26x 4K, 1 ace in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.31).

Utility hit rate 37%+3 pp · Ø 34% better than 70%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 34%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +525
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.05, Rating −0.10, ADR −4.1, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.74 (at the start 0.79). Just below the average (0.75).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −55 ELO
36 matches · 50% win rate
Between 12:00 and 18:00 +24 ELO, win rate 44%
On Thursdays ±0 ELO, win rate 42%

Ra1k0w loses the most ELO on Ancient: −55 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Mirage
  2. Most kills in a match: 32 · Anubis
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
54% better than 53%
0.75 better than 47%
82.3 better than 51%
1.04 better than 45%
51% of 461 duels better than 42%
46% of 50 situations better than 73%
Dust 244
57% better than 65%
0.80 better than 72%
83.5 better than 59%
1.12 better than 68%
55% of 184 duels better than 66%
19% of 32 situations better than 8%
Ancient36
50% better than 37%
0.78 better than 62%
84.2 better than 60%
1.08 better than 60%
51% of 157 duels better than 43%
30% of 23 situations better than 29%
Anubis23
48% better than 30%
0.76 better than 54%
81.6 better than 49%
1.08 better than 58%
46% of 85 duels better than 17%
27% of 11 situations better than 22%
Nuke9
33% -
0.54 -
59.7 -
0.76-
42% of 52 duels -
80% of 5 situations -
Inferno6
50% -
0.87 -
86.0 -
1.24-
51% of 35 duels -
25% of 4 situations -
Cache4
50% -
0.87 -
93.4 -
1.19-
53% of 30 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ra1k0w plays

Across 214 matches Ra1k0w averages K/R 0.76, ADR 82.1 and a rating of 1.06. Most room to improve: Headshot rate at 47%, better than only 23% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 47% headshots. The strongest map is Dust 2 with a 57% win rate in 44 matches. In 93 of 214 matches the rating was 1.10 or higher (43%), in 63 it was below 0.90. In 137 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: July 2026 at 1.13. Ra1k0w loses the most ELO on Ancient (−55 ELO, win rate 50%). Things go best on Dust 2 (+85 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +30 ELO. Improved over the last three months: ELO +525. Got weaker: K/R −0.05, Rating −0.10, ADR −4.1, Win rate −10 pp. Unchanged in recent months: Headshots at 47%. Last 30 days: 76 matches, win rate 51%, net ELO +133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.