R_a_k_e_T
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average30% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average43% headshots and so well below the average (49%).
Impact
Weakness1.8 MVPs per match and so well below the average (2.2).
Utility and deaths
Average25% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.69. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 0.97. Last 3 months: 0.95 (at the start 0.97). Clearly below the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 75.2. Last 3 months: 72.6 (at the start 73.9). Clearly below the average (79.6).
Share of headshot kills
Best month: October 2026 with 44%. Last 3 months: 43% (at the start 42%). Well below the average (49%).
Matches won (win rate)
Best month: July 2026 with 62%. Last 3 months: 53% (at the start 62%). Clearly above the average (49%).
Best month: July 2026 with 1,931. Last 3 months: 1,771 (at the start 1,931).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 30%.
Patterns
From the last 83 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.76 · Dust 2
- Most kills in a match: 32 · Mirage
- Longest win streak: 9 wins in a row · Anubis
Maps in detail
from the last 83 matchesCompared with players on the same level who have at least 15 matches on the map.
How R_a_k_e_T plays
Across 83 matches R_a_k_e_T averages K/R 0.66, ADR 72.9 and a rating of 0.95. Biggest strength: Deaths per round at just 68% (lower is better), better than 90% of level 9 players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 9 players. Averages 15.1 kills per match with 43% headshots. The strongest map is Anubis with a 91% win rate in 11 matches. In 26 of 83 matches the rating was 1.10 or higher (31%), in 41 it was below 0.90. In 62 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: July 2026 at 0.97. Things go best on Dust 2 (+52 ELO, win rate 56%). Got weaker: K/R −0.04, Win rate −9 pp, ELO −160. Unchanged in recent months: Rating at 0.95, ADR at 72.6, Headshots at 43%. Last 30 days: 22 matches, win rate 45%, net ELO +24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.