R_Strike

Romania
123 matches tracked 22 matches in 30 days
Last updated:

How does R_Strike play?

Rating 0.97 K/R 0.72 ADR 81.0 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 123 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 24% normal 0.90 to 1.09 16% weak 0.75 to 0.89 15% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most
Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (48%).

Rounds with first kill 11%+2 pp · Ø 9% better than 73%
Opening duels won 45%−3 pp · Ø 48% better than 26%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 95%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 45%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly above the average (43%).

Headshot rate 47%+4 pp · Ø 43% better than 77%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.93−0.01 · Ø 0.94 better than 50%
Pistol kills per match 2.6
Knife kills 3 in 123 matches

Impact

Strength
Damage and big rounds

2.3 MVPs per match and so clearly above the average (2.1).

2K rounds 13.1%+0.7 pp · Ø 12.4% better than 68%
3K rounds 4.2%+0.6 pp · Ø 3.6% better than 80%
MVPs per match 2.3+0.2 · Ø 2.1 better than 82%
4Ks and aces 22x 4K, 2 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.23).

Utility hit rate 30%−4 pp · Ø 34% better than 28%
Utility damage per round 3.1−0.5 · Ø 3.6 better than 34%
Enemies flashed per round 0.40+0.17 · Ø 0.23 better than 88%
Deaths per round 78%+5 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 4 average
Whether R_Strike is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 123 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: August 2026 with 0.73.

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
36 matches · 44% win rate
In match 3 of the day −23 ELO
20 matches · 35% win rate
On Fridays −61 ELO, win rate 38%

R_Strike loses the most ELO on Mirage: −50 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 2.22 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
44% better than 33%
0.72 better than 65%
79.9 better than 66%
0.96 right on the average
40% of 148 duels better than 11%
46% of 13 situations better than 77%
Dust 228
57% better than 80%
0.82 better than 94%
88.3 better than 94%
1.10 better than 91%
53% of 165 duels better than 75%
40% of 10 situations better than 63%
Anubis19
47% better than 39%
0.67 better than 40%
78.5 better than 61%
0.88 better than 27%
40% of 99 duels better than 11%
50% of 8 situations better than 81%
Ancient17
35% better than 10%
0.67 better than 44%
74.3 better than 37%
0.89 better than 36%
41% of 80 duels better than 16%
50% of 10 situations better than 83%
Inferno12
42% -
0.76 -
84.3 -
1.04-
54% of 65 duels -
0% of 3 situations -
Nuke8
50% -
0.69 -
82.3 -
0.88-
43% of 46 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R_Strike plays

Across 123 matches R_Strike averages K/R 0.72, ADR 81.0 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 48%, better than 95% of level 4 players. Most room to improve: Deaths per round at 78%, better than only 12% of level 4 players. Averages 15.5 kills per match with 47% headshots. The strongest map is Dust 2 with a 57% win rate in 28 matches. In 48 of 123 matches the rating was 1.10 or higher (39%), in 55 it was below 0.90. In 123 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: August 2026 at 0.99. R_Strike loses the most ELO on Mirage (−50 ELO, win rate 44%). Things go best in match 1 of the day (+105 ELO, win rate 53%). Match no. 1 of the day goes best: 53% win rate, +105 ELO. Last 30 days: 22 matches, win rate 41%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.