R_G1o
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).
Compared with 1,412 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average52% headshots and so clearly above the average (48%).
Impact
WeaknessExactly 2 kills in 10.2% of rounds and so well below the average (13.3%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.64 (at the start 0.73). Clearly below the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 0.91 (at the start 1.06). Well below the average (1.03).
Damage per round (ADR)
Last 3 months: 69.9 (at the start 77.3). Well below the average (80.6).
Share of headshot kills
Last 3 months unchanged at 52%. Clearly above the average (48%).
Matches won (win rate)
Last 3 months: 50% (at the start 55%). Clearly below the average (53%).
Last 3 months: 1,585 (at the start 1,604).
Rounds with first kill
1v1 clutches won
Patterns
From the last 153 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
R_G1o loses the most ELO on Ancient: −29 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Mirage
- Most kills in a match: 30 · Ancient
- Highest rating in a match: 2.03 · Dust 2
Maps in detail
from the last 153 matchesCompared with players on the same level who have at least 15 matches on the map.
How R_G1o plays
Across 153 matches R_G1o averages K/R 0.67, ADR 72.5 and a rating of 0.96. Biggest strength: Deaths per round at just 69% (lower is better), better than 88% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 14.7 kills per match with 52% headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 46 of 153 matches the rating was 1.10 or higher (30%), in 74 it was below 0.90. In 85 matches with detailed stats: 10 4Ks and 0 aces. R_G1o loses the most ELO on Ancient (−29 ELO, win rate 50%). Things go best in match 1 of the day (+132 ELO, win rate 59%). Match no. 2 of the day goes best: 61% win rate, −105 ELO. Got weaker: K/R −0.09, Rating −0.15, ADR −7.4, Win rate −5 pp. Unchanged in recent months: Headshots at 52%, ELO at 1,585.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.