R_Baradel

Argentina
141 matches tracked 29 matches in 30 days
Last updated:

How does R_Baradel play?

Rating 1.02 (from 123 matches) K/R 0.74 ADR 83.8 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 123 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 48%−3 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 56%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (47%).

Headshot rate 57%+10 pp · Ø 47% better than 95%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.98−0.05 · Ø 1.03 better than 48%
Pistol kills per match 3.4
Knife kills 1 in 141 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 37%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 72%
MVPs per match 2.4+0.1 · Ø 2.3 better than 76%
4Ks and aces 9x 4K, 3 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.27).

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 71%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 20%
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp, Win rate +3 pp, ELO +137
= Stayed the same
ADR at 82.9
▼ Got worse
K/R −0.04, Rating −0.13

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −95 ELO
64 matches · 36% win rate
On Mirage −86 ELO
62 matches · 53% win rate
On Nuke −3 ELO
30 matches · 50% win rate

R_Baradel loses the most ELO in match 1 of the day: −95 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Mirage
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
53% better than 62%
0.73 better than 54%
82.7 better than 68%
1.02 better than 56%
48% of 289 duels better than 37%
47% of 19 situations better than 76%
Nuke30
50% better than 35%
0.71 better than 39%
79.2 better than 47%
1.02 better than 49%
47% of 140 duels better than 30%
44% of 9 situations better than 59%
Ancient19
47% better than 41%
0.75 better than 66%
87.7 better than 86%
1.00 better than 54%
49% of 113 duels better than 44%
18% of 11 situations better than 8%
Inferno12
25% -
0.74 -
84.6 -
0.99-
53% of 62 duels -
50% of 10 situations -
Dust 28
25% -
0.78 -
88.9 -
1.20-
52% of 31 duels -
50% of 6 situations -
Overpass5
40% -
0.83 -
96.5 -
1.05-
75% of 16 duels -
-
Cache4
25% -
0.81 -
89.2 -
1.12-
58% of 19 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R_Baradel plays

Across 141 matches R_Baradel averages K/R 0.74 and ADR 83.8; the rating across the 123 rated matches is 1.02. Biggest strength: Headshot rate at 57%, better than 95% of level 7 players. Most room to improve: Deaths per round at 75%, better than only 24% of level 7 players. Averages 16.1 kills per match with 57% headshots. The strongest map is Mirage with a 53% win rate in 62 matches. In 49 of 123 matches the rating was 1.10 or higher (40%), in 45 it was below 0.90. In 75 matches with detailed stats: 9 4Ks and 3 aces. Best month by rating: June 2026 at 1.14. R_Baradel loses the most ELO in match 1 of the day (−95 ELO, win rate 36%). Things go best in match 3 of the day (+26 ELO, win rate 59%). Match no. 2 of the day goes best: 63% win rate. Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +137. Got weaker: K/R −0.04, Rating −0.13. Unchanged in recent months: ADR at 82.9. Last 30 days: 29 matches, win rate 41%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.