RYV3X_

Switzerland
On FACEIT since 2026 61 matches tracked 20 matches in 30 days
Last updated:

How does RYV3X_ play?

Rating 0.92 K/R 0.64 ADR 74.6 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 61 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average.
Multi-kills
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (9%).

Rounds with first kill 7%−2 pp · Ø 9% better than 17%
Opening duels won 51%+3 pp · Ø 48% better than 75%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 32%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 35%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

28% headshots and so well below the average (43%).

Headshot rate 28%−15 pp · Ø 43% better than 1%
AWP share of kills 18%+7 pp · Ø 11% better than 78%
K/D 0.92−0.02 · Ø 0.94 better than 45%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.1).

2K rounds 10.9%−1.5 pp · Ø 12.4% better than 14%
3K rounds 2.7%−0.9 pp · Ø 3.6% better than 16%
MVPs per match 1.5−0.6 · Ø 2.1 better than 5%
4Ks and aces 9x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.7+1.1 · Ø 3.6 better than 73%
Enemies flashed per round 0.36+0.13 · Ø 0.23 better than 81%
Deaths per round 69%−4 pp · Ø 73% better than 93%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.07, Rating +0.12, ADR +7.1, Headshots +2 pp
= Stayed the same
Win rate at 55%, ELO at 1,021
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.66 (at the start 0.59). Slightly below the average (0.69).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −34 ELO
23 matches · 52% win rate
In match 2 of the day −21 ELO
20 matches · 40% win rate

RYV3X_ loses the most ELO on Mirage: −34 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 22 · Inferno

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
52% better than 61%
0.64 better than 24%
77.1 better than 50%
0.93 better than 42%
40% of 70 duels better than 11%
33% of 15 situations better than 38%
Dust 214
57% -
0.56 -
64.3 -
0.81-
45% of 42 duels -
50% of 6 situations -
Inferno13
62% -
0.64 -
72.6 -
0.97-
48% of 27 duels -
60% of 10 situations -
Ancient5
40% -
0.77 -
87.7 -
1.02-
48% of 23 duels -
33% of 3 situations -
Cache3
33% -
0.66 -
81.7 -
0.92-
67% of 3 duels -
0% of 5 situations -
Nuke3
100% -
0.75 -
90.2 -
1.07-
45% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RYV3X_ plays

Across 61 matches RYV3X_ averages K/R 0.64, ADR 74.6 and a rating of 0.92. Biggest strength: Deaths per round at just 69% (lower is better), better than 93% of level 4 players. Most room to improve: Headshot rate at 28%, better than only 1% of level 4 players. Averages 13.5 kills per match with 28% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 19 of 61 matches the rating was 1.10 or higher (31%), in 29 it was below 0.90. In 40 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 1.01. RYV3X_ loses the most ELO on Mirage (−34 ELO, win rate 52%). Things go best in match 1 of the day (−7 ELO, win rate 71%). Match no. 1 of the day goes best: 71% win rate, −7 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +7.1, Headshots +2 pp. Unchanged in recent months: Win rate at 55%, ELO at 1,021. Last 30 days: 20 matches, win rate 50%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.